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#30 - Minimum Viable Prototype

Fun Problems

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Creating a Minimum Viable Prototype for Effective Playtesting

The chapter explores the significance of developing a Minimum Viable Prototype (MVP) for playtesting board games, focusing on using simple components like cards and paper to test game mechanics. It discusses the merits of starting with basic materials to ensure gameplay functionality and enjoyment before investing time in advanced playtesting. The speakers also touch upon the importance of considering usability in prototypes for non-gamers, emphasizing the need for clear icons and accessible design.

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