

Fun Problems
AJ Brandon and Peter C. Hayward
Board game design is a deep and often challenging pursuit. We explore all aspects of game design and the fun problems (and solutions) that come with it.
Episodes
Mentioned books

10 snips
Sep 12, 2025 • 1h 19min
#70 - An entire episode about taking an action
Peter C. Hayward and AJ Brandon break down action selection systems in games; why constraints and variance make turns interesting and how different systems (worker placement, dice placement, drafting, rondels, time tracks, menus and more) shape player decisions.
The episode gives designers practical examples, trade-offs and tips from many published games, plus a publisher note about avoiding thematic overlap, to help you choose the right action system for your game.
Mathew Dunstan Elegance Video: https://www.youtube.com/watch?v=goONo66xVAs
Discord: https://discord.gg/BjerXtQ3Me
Email: funproblemspodcast@gmail.com
Big thanks to Eduard Matei for our theme song!

Sep 5, 2025 • 43min
#69 - Why We Are Ending the Podcast
Peter announces he’s stepping back from board games to explore new creative projects and explains why the podcast will be winding down. Plus a lot more fun than usual to make up for the downer announcement.
Please suggest topics to cover before the show ends!
Discord: https://discord.gg/BjerXtQ3Me
Email: funproblemspodcast@gmail.com
Big thanks to Eduard Matei for our theme song!

Aug 29, 2025 • 1h 10min
#68 - Listener Questions
Peter C. Hayward and AJ Brandon dive into emergent strategy, how to seed subtle interactions, and how to telegraph systems to players. They answer listener questions on market saturation, the future of board games, and personal careers in design. The hosts give detailed playtesting advice—solo testing, public and cold playtests, TTS tips, teaching techniques, and how to use playtesters effectively—plus anecdotes and practical rules-of-thumb for aspiring designers.
Music, guest appearances, and candid conversation round out the episode as the hosts share honest industry insight and hands-on tips for creating and testing great games.
Discord: https://discord.gg/BjerXtQ3Me
Email: funproblemspodcast@gmail.com
Big thanks to Eduard Matei for our theme song!

8 snips
Aug 22, 2025 • 45min
#67 - Grab Bag Minisode 2
In this episode AJ and Peter dig into core game-design ideas: the difference between strategy and tactics, how scarcity and tough choices make games engaging, best practices for scoring and playtesting, and designing emergent combos that let players discover clever strategies.
Discord: https://discord.gg/BjerXtQ3Me
Email: funproblemspodcast@gmail.com
Facebook/Twitter: @FunProblemsPod
Big thanks to Eduard Matei for our theme song!

Aug 1, 2025 • 1h 12min
#66 - The Best Design Advice on the Internet – Part 6
Delve into the fascinating world of game design as the hosts dissect profound advice from a renowned blog. Discover the magic of integrating storytelling with gameplay mechanics for a richer player experience. Explore the impact of visual consistency and typography on usability in games. Unpack the balance between strategy and variety while navigating player dynamics. Enjoy a humorous anecdote about game publishing quirks and reflect on the multifaceted genius of Shel Silverstein. Embrace the call to cultivate your unique creative voice in the industry!

9 snips
Jul 18, 2025 • 1h 29min
#65 - How to make a (DEEP) Childishly Simple Game
This week, we explore the concept of 'childishly simple' games, and how it applies to creating elegant games that seem effortlessly simple but also offer depth.
Join us as we share personal anecdotes, dissect both successful and challenging game designs, and discuss the art of simplifying mechanics no matter the weight class of the game.
Discord: https://discord.gg/BjerXtQ3Me
Email: funproblemspodcast@gmail.com
Facebook/Twitter: @FunProblemsPod

Jul 11, 2025 • 1h 28min
#64 - Helpful Advice with Tim Armstrong
Tim Armstrong, a celebrated board game designer known for titles like Orbis and Imperial Miners, shares insights into the world of game design. He discusses the distinct challenges of pitching to publishers and the vital role of building relationships. Time management and avoiding burnout in the creative process are also highlighted. Armstrong emphasizes authentic personal branding and the importance of engaging interactions during pitches. The episode is infused with humor and camaraderie, reflecting on friendship within the competitive landscape of game development.

Jul 4, 2025 • 1h 1min
#63 - A Week in the Life of a Game Designer
Join Peter and AJ as they take you behind the curtain to explore a week in the busy life of board game designers. They share their daily routines, challenges, and the creative processes involved in crafting engaging board games.
Discord: https://discord.gg/BjerXtQ3Me
Email: funproblemspodcast@gmail.com
Facebook/Twitter: @FunProblemsPod

Jun 28, 2025 • 1h 12min
#62 - Audience Sell-Sheets 3
AJ Brandon, Alex Cutler, and Peter C. Hayward explore what makes an effective sell sheet, providing feedback on listener-submitted examples. Throughout the discussion, they offer actionable advice on how to improve clarity, visual hierarchy, and focus in order to capture the interest of potential publishers.
Sell Sheets: https://tinyurl.com/43r9h7dz
Discord: https://discord.gg/BjerXtQ3Me
Email: funproblemspodcast@gmail.com
Facebook/Twitter: @FunProblemsPod
Big thanks to Eduard Matei for our theme song!

Jun 13, 2025 • 27min
#61 - Amazing Board Game Hooks
Today we follow up on an exercise of developing hooks we gave to our community by highlighting the very best we've seen shared in our discord.
Discord: https://discord.gg/BjerXtQ3Me
Email: funproblemspodcast@gmail.com
Facebook/Twitter: @FunProblemsPod
Big thanks to Eduard Matei for our theme song!