Fun Problems cover image

#30 - Minimum Viable Prototype

Fun Problems

00:00

Exploring Prototyping Practices in Game Development

The chapter delves into the approach of one of the speakers towards prototyping, emphasizing the importance of keeping prototypes rough and minimalistic to uncover underlying issues and focusing on clear design for accurate mechanic assessment. It touches on convincing publishers about mechanics' significance, the incorporation of components like dials, simplifying game elements during testing, and anecdotes about prototyping challenges. The discussion expands to genre-specific considerations like dexterity games and highlights the concept of Minimum Viable Prototype (MVP) in game development.

Transcript
Play full episode

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app