Work For Humans

Immersive Experience Design: How to Use Story to Design Work Experiences | Stacy Barton

Feb 14, 2023
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Episode notes
1
Introduction
00:00 • 2min
2
Designing an Immersive Experience of Work
01:51 • 3min
3
A Lot of People Around the Table
04:57 • 2min
4
Are You Presenting or Not Just Presenting?
06:49 • 2min
5
The Promise Isn't Perfection
08:23 • 2min
6
The Illusion of Co-Creation
10:01 • 3min
7
Is There a Narrative Structure in Video Games?
13:29 • 4min
8
Customer Loyalty
17:14 • 3min
9
What Makes a Space?
20:32 • 3min
10
Are Some Audiences Harder to Love?
23:24 • 2min
11
What Is Your Story?
25:24 • 2min
12
Is There a Platform Problem?
27:00 • 3min
13
Tolkien's Story Is Shared
30:10 • 2min
14
Performance Management
31:56 • 4min
15
The Middle Ground Between Fiction and Nonfiction
35:36 • 3min
16
The Selection Process Is So Important
38:29 • 2min
17
Is There a Commonality to the Promise of the Disney Event Group?
40:01 • 3min
18
The Most Important Thing Is What People Take Away
42:51 • 2min
19
The Story Brain for the Podcast
45:13 • 2min
20
What Job Do You Hire Your Job to Do for You?
46:53 • 2min
21
Don't Put Me in a Box and Tell Me to Be Giant
48:30 • 3min
22
Do Constraints Make You Take a Higher Level of Creativity?
51:31 • 3min
23
What Does Your Job Cost You?
54:52 • 2min
24
I'm Going to Make It Happen, Because That's What I Do
56:33 • 2min
25
Can We Have a Giant Spider?
58:41 • 2min
26
Work for Humans Podcast - Part 2
01:00:44 • 2min