

Immersive Experience Design: How to Use Story to Design Work Experiences | Stacy Barton
Feb 14, 2023
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26
Introduction
00:00 • 2min
Designing an Immersive Experience of Work
01:51 • 3min
A Lot of People Around the Table
04:57 • 2min
Are You Presenting or Not Just Presenting?
06:49 • 2min
The Promise Isn't Perfection
08:23 • 2min
The Illusion of Co-Creation
10:01 • 3min
Is There a Narrative Structure in Video Games?
13:29 • 4min
Customer Loyalty
17:14 • 3min
What Makes a Space?
20:32 • 3min
Are Some Audiences Harder to Love?
23:24 • 2min
What Is Your Story?
25:24 • 2min
Is There a Platform Problem?
27:00 • 3min
Tolkien's Story Is Shared
30:10 • 2min
Performance Management
31:56 • 4min
The Middle Ground Between Fiction and Nonfiction
35:36 • 3min
The Selection Process Is So Important
38:29 • 2min
Is There a Commonality to the Promise of the Disney Event Group?
40:01 • 3min
The Most Important Thing Is What People Take Away
42:51 • 2min
The Story Brain for the Podcast
45:13 • 2min
What Job Do You Hire Your Job to Do for You?
46:53 • 2min
Don't Put Me in a Box and Tell Me to Be Giant
48:30 • 3min
Do Constraints Make You Take a Higher Level of Creativity?
51:31 • 3min
What Does Your Job Cost You?
54:52 • 2min
I'm Going to Make It Happen, Because That's What I Do
56:33 • 2min
Can We Have a Giant Spider?
58:41 • 2min
Work for Humans Podcast - Part 2
01:00:44 • 2min