
Deconstructor of Fun Tokenomics #10 Writing a Kickass Whitepaper with Void Runners’ spacedog
Jun 7, 2022
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
Introduction
00:00 • 2min
Uh, What Inspired You to Move to Web Three?
02:14 • 2min
The Legend Maps Game Projects
04:16 • 2min
The Block Chain - A Tool for Solving Human Interaction Problems
06:29 • 2min
Are We Having Fun and Doing Good Work?
08:38 • 5min
A Block Train Game Set in the Void
13:42 • 2min
The Galata Trade Authority
15:18 • 2min
Using a Medivay Structure Is Very Important.
17:18 • 2min
The Game Paper - Um Goblins
18:51 • 2min
How to Write a Game Paper for a Legendary Hero Is Unchained?
20:40 • 3min
The Game Designer's Guide to Design Documents
24:02 • 6min
The First Audience for This Project Was a Working Document
29:55 • 2min
Web Three
31:36 • 3min
Game Development - Can We Make This Playable?
34:08 • 3min
How Do I Write a Document That Explains That?
36:56 • 3min
Game Design
39:43 • 5min
A Space Odyssey - A Game Played in That's It
44:31 • 2min
The Fore Runner's Discord Game - The Story World
46:44 • 2min
What Was the Response to Your Game Design Document?
48:45 • 2min
A Little Velvet Rope Area for Super Fans
50:22 • 2min
Then, I'm a Busy Person. Can You Just Take a Look at This?
52:15 • 2min
Is There a Middle Ground?
53:52 • 2min
Using Gitbook for a Design Document
55:40 • 2min
The Con Tent Isn't the Words, Is It the Thinking?
57:27 • 2min
Is It a Good Idea to Write a Novel?
59:13 • 2min
We're Not Announcing It Just Yet
01:00:46 • 2min
A Space Ship Generator That Grows Each Space Ship Uniquely
01:02:45 • 3min
