
Tokenomics #10 Writing a Kickass Whitepaper with Void Runners’ spacedog
Deconstructor of Fun
00:00
How to Write a Game Paper for a Legendary Hero Is Unchained?
The game is like a 17,000 word behemoth. It has one kind of viewpoint. You can tell it's like from a game designer. But then all of that will be visible on the block chain to the next goblin that comes along. So you start with this tight, focused, quite intimate player dynamic,. Then you bolt a bunch of interesting game play, uh, upgrades and expansions and social depth and nd strangeness on top of it... And that turns into something pretty special, right? We can, we can sense here, uh, the two different backgrounds of game design coming into play.
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