
Tokenomics #10 Writing a Kickass Whitepaper with Void Runners’ spacedog
Deconstructor of Fun
00:00
Game Development - Can We Make This Playable?
"There is no substitute for maticulous design," says Talbott. "Your game will explode once a bunch of people touch it, in ways that you can never anticipate and predict or be ready for." The the a player, a player base is a is a, it's a machine, right there", he adds.
Play episode from 34:08
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