
Decoder with Nilay Patel
Why CEO David Baszucki is ready for Roblox to grow up
Jun 27, 2023
In this engaging discussion, Alex Heath chats with David Baszucki, the visionary CEO of Roblox, about the platform's bold transition to attract a more mature audience. He reveals plans for 17+ experiences and innovative AI world-building tools. With Roblox already serving 66 million users, they delve into its evolution as a multi-dimensional social space, emphasizing the balance between user safety and creative freedom. Additionally, Baszucki discusses new advertising strategies that aim to enhance user engagement while fostering a thriving environment for developers.
54:14
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Quick takeaways
- Roblox is expanding its platform to accommodate a wide range of experiences, including gaming, learning, work, and more, as it believes it is not just for kids but for all ages.
- Roblox has witnessed a shift in its user base, with more adults using the platform for educational purposes, advertising, and socializing, indicating that virtual world games like Roblox are evolving beyond just games.
Deep dives
The Shift towards 17 and up Experiences
Roblox recently announced that it is allowing 17 and up experiences on its platform. This decision is based on the company's belief that Roblox is not just for kids but for all ages. They aim to create a platform that accommodates a wide range of experiences, from gaming to learning to work and beyond. Roblox has taken measures to ensure safety and as part of the age verification process, they have implemented photo ID validation to support the expansion of more mature experiences.
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