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David Baszucki

Co-founder of Roblox, the platform where users can play millions of different games set in virtual worlds and worth over 28 billion dollars.

Top 3 podcasts with David Baszucki

Ranked by the Snipd community
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21 snips
Oct 12, 2023 • 32min

CEO David Baszucki's mission to make Roblox a billion-player platform

Roblox CEO David Baszucki discusses the company's mission to become a platform for game development and attract older users. They explore the potential of generative AI, the addition of PlayStation support, and their joint venture in China. The speakers also delve into the future of VR and AR technology, the intersection of generative AI with Roblox, and the importance of fashion in the platform. Lastly, they discuss the future of Roblox as a communication and connection platform, the challenges of scalability, and the potential for interoperability between virtual experience apps.
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20 snips
Jun 27, 2023 • 54min

Why CEO David Baszucki is ready for Roblox to grow up

Roblox has 66 million daily users, and people spent 14 billion collective hours on Roblox in just Q1 of 2023. But its CEO David Baszucki still wants to see the company grow. One idea? Aging up the kinds of experiences that are allowed on its platform. Roblox recently introduced 17+ experiences. It wants to add new AI world-building capabilities. It’s even partnering with advertisers to roll out more immersive ad experiences.It’s been years since the number of adults gaming outnumbered kids – it seems like that’s driving a lot of growth for everyone, including Roblox. But these virtual world games seem like they all want to expand to be much more than just for kids, and much more than just for games.If you think about it, Roblox is already like a metaverse. Schools are using it for classes, companies are starting to advertise there, and people are just hanging out as avatars. It’s already big, but the hope is to get much, much bigger.Alex Heath, deputy editor at The Verge, got the chance to chat with David up at Roblox headquarters in San Mateo, California. Their conversation covered a lot: why now’s the time for Roblox to grow up, the classic Decoder questions about structure and decision-making, and sadly, why infinite Robux isn’t a thing. Apologies to all the eight year olds out there.Okay, Roblox CEO David Baszucki. Here we go.Links:Roblox will allow exclusive experiences for people 17 and overRoblox, explained - The VergeFortnite and Roblox are dueling for the future of user-built games - The VergeCredits:Decoder is a production of The Verge and part of the Vox Media Podcast Network.It was produced by Raghu Manavalan and Jackie McDermott and it was edited by Callie Wright. The Decoder music is by Breakmaster Cylinder. Our Editorial Director is Brooke Minters and our Executive Director is Eleanor Donovan. Learn more about your ad choices. Visit podcastchoices.com/adchoices
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19 snips
Aug 15, 2022 • 1h 2min

Roblox: David Baszucki

In 2003, David Baszucki wanted to go viral. He had already sold a company that made educational software, and now he wanted to build something with mass appeal; with build-your-own avatars and myriad opportunities for users to compete and connect online. So in 2006, he and his co-founder Erik Cassel launched Roblox, a platform where you can play millions of different games, set in a wide array of virtual worlds. You can adopt a pet, escape from jail, build and run your own restaurant, or solve a murder mystery; you can even create games of your own. During the start of the pandemic in 2020, half of the kids in the US were keeping in touch via Roblox, and today, the company is worth over 28 billion dollars. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.