Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Introduction
00:00 • 3min
Play Testing
02:34 • 2min
The Launch Window Is Critical for the Success of a Game
04:55 • 5min
Are You Getting Participants Who Like, Really Love Games?
09:26 • 2min
Play Tests
11:29 • 2min
How to Do Games User Research?
13:05 • 3min
Design Thinking
16:16 • 2min
What Are the Core Pillars of the Experience?
18:44 • 2min
Game Design Research
21:06 • 5min
Are You Trying to Ruin My Creative Vision?
25:52 • 4min
Is There a Way to Find Mixed Methods?
30:02 • 2min
Malti Seat Play Testing
32:18 • 5min
How's the Field Changed?
37:35 • 4min
Is There Still a Space for Indy Developers?
41:08 • 2min
What Are Your Favorite Games?
43:09 • 3min