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#82 - Games User Research — with Steve Bromley

Awkward Silences

00:00

Design Thinking

The game's designers need to be able to articulate their design decisions without that pushing off. Getting them to articulate what is too easy and what is too hard turns out to some thangt you can measure, says the designer. You can ask playersto er to rate the ease or difficulty of each level or each encounter,. using things like like at scales, you can capture that, and then see, by correlating that to what the design vision was.

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