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#82 - Games User Research — with Steve Bromley

Awkward Silences

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Are You Getting Participants Who Like, Really Love Games?

i'd imagine for games, it seems like maybe a bit a big kind of decademy that you need to make sure youare covering your basis honor giv gamers people who like, really love games. But then i also imagine you want people who are less into gaming to be open to some of these things, right? Lik, i think when you see some of the most successful games, it's because they've had wide adoption from, you know, the population at large. It became like a phenomenon. And yes, i think it is very important to get both those experiences. Ofviusly, what we're most interested in recruiting based on are they going to purchase the

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