Marijam Did, "Everything to Play For: An Insider's Guide to How Videogames are Changing Our World" (Verso, 2024)
Feb 3, 2025
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Marijam Did, an industry insider and author of "Everything to Play For," dives into how video games shape our world. She challenges stereotypes by discussing the often unseen diversity within gaming communities. Did rethinks violence in games, advocating for their potential to address serious themes artistically. The conversation illuminates gaming's political power and the need for industry reforms. Did's insights encourage a critical engagement with gaming culture, promoting a more inclusive and impactful future.
The podcast emphasizes how gaming communities can evolve into spaces for political organization, reflecting real-world activism and challenges to economic disparities.
It argues for a critical evaluation of the gaming industry's production practices, highlighting the ethical concerns arising from monopolistic power and labor conditions.
Deep dives
The Cultural Significance of Video Games
Video games have evolved into a powerful cultural and artistic medium, transcending their origins as mere entertainment. The podcast discusses how the industry has historically been dominated by a narrow demographic—primarily young white males—which shaped both the audiences and the narratives within games. This limited perspective has begun to shift, particularly with the introduction of diverse gaming consoles like the Nintendo Wii, which encouraged family participation and broadened the player base. As a result, the current landscape of video games reflects a more balanced demographic, with statistics showing near parity between male and female gamers.
Challenging Myths Around Violence in Gaming
The notion that video games are intrinsically violent has long dominated discussions surrounding their impact on society. However, the podcast dives into the idea that violence in games can serve various narrative and artistic purposes, often allowing players to explore complex themes in a safe environment. The discussion notes examples such as 'Hotline Miami,' where violence is scrutinized, prompting players to consider the morality of their in-game choices. Ultimately, the podcast argues for a more nuanced understanding of violence in video games, suggesting that it can be a tool for storytelling rather than a cause for harmful behavior.
Community Engagement and Politics in Gaming
Gaming communities have emerged as vibrant spaces for political expression and organization, with players participating in cooperative actions reminiscent of grassroots activism. The podcast highlights the example of 'EVE Online,' where players formed alliances and organized efforts to challenge economic disparities within the game, showcasing collective action akin to real-world class struggles. This suggests that the skills and social dynamics developed within gaming can translate to real-world political engagement. The podcast emphasizes the importance of recognizing these communities as significant players in the broader political landscape, rather than merely viewing them as part of a digital subculture.
The Need for Critical Engagement with Game Production
The podcast calls for a critical examination of the video game industry's production practices, emphasizing the consolidation of power among a few major companies. This concentration can stifle creativity and limit the diversity of available games, as established players dominate the market. Additionally, this monopolistic environment raises significant ethical concerns regarding labor practices, environmental impacts, and sustainable production. By advocating for increased awareness and policy change, the podcast encourages gamers to view their role not just as consumers but as stakeholders in an industry that profoundly influences global culture and politics.
Everything to Play For: How Videogames Are Changing the World (Verso, 2024) by Marijiam Did asks if videogames can achieve egalitarian goals instead of fuelling hyper-materialist, reactionary agendas. Combining cultural theory and materialist critiques with accessible language and personal anecdotes, industry insider Marijam Did engages both novices and seasoned connoisseurs. From the innovations of Pong and Doom to the intricate multiplayer or narrative-driven games, the author highlights the multifaceted stories of the gaming communities and the political actors who organise among them. Crucially, the focus also includes the people who make the games, shedding light on the brutal processes necessary to bring titles to the public.
The videogame industry, now larger than the film and music industries combined, has a proven ability to challenge the status quo. With a rich array of examples, Did argues for a nuanced understanding of gaming’s influence so that this extraordinary power can be harnessed for good.
This interview was conducted by Dr. Miranda Melcher whose new book focuses on post-conflict military integration, understanding treaty negotiation and implementation in civil war contexts, with qualitative analysis of the Angolan and Mozambican civil wars.