Everything to Play For: How Video Games Are Changing the World
How Videogames Are Changing the World
Book •
Marijiam Did's 'Everything to Play For' explores the intersection of video games and politics, challenging traditional assumptions about the industry.
The book examines how video games can be used to achieve egalitarian goals, moving beyond the common perception of games as solely entertainment for young white boys.
Did analyzes the historical factors that contributed to this perception and proposes alternative approaches to game design and community building.
The book also delves into the complexities of violence in video games, questioning whether it is inherently negative and exploring its potential for creative and thought-provoking expression.
Ultimately, 'Everything to Play For' encourages a critical examination of the gaming industry's influence and potential for positive social change.
The book examines how video games can be used to achieve egalitarian goals, moving beyond the common perception of games as solely entertainment for young white boys.
Did analyzes the historical factors that contributed to this perception and proposes alternative approaches to game design and community building.
The book also delves into the complexities of violence in video games, questioning whether it is inherently negative and exploring its potential for creative and thought-provoking expression.
Ultimately, 'Everything to Play For' encourages a critical examination of the gaming industry's influence and potential for positive social change.
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as an intriguing book examining how video games can achieve different political goals.


Miranda Melcher

Marijam Did, "Everything to Play For: An Insider's Guide to How Videogames are Changing Our World" (Verso, 2024)