Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
Introduction
00:00 • 3min
What Was the First Appliance That You Got?
02:32 • 2min
Game Development - A Great Introduction to Game Development
04:41 • 2min
Is College a Trade School?
06:27 • 4min
Is a College Degree Worth It if I Want to Go Into Game Development?
09:59 • 2min
Elder Scrolls - I'm Going Through That
11:59 • 2min
Mythic, Dark Age of Camlet One - The Story of the Game?
13:47 • 2min
A Camelot Was a Game That Changed the Game Industry
16:14 • 2min
The Elder Scrolls - The One Rule
18:02 • 2min
How to Scale a Real-Time Gaming Game?
20:13 • 2min
How to Predict What You're Going to Need for Your Game Once It's Launched
22:39 • 6min
What's the Difference Between Subscription and Monetization?
28:09 • 3min
Monotization Is Based on Customization, Not in Game Power
30:46 • 2min
E S Os
32:31 • 2min
What Are Some Misperceptions About Live Services Games?
34:21 • 2min
The Challenges of Mega Servers in Elder Scrolls Online
36:43 • 2min
Is There Still a Limit to the Number of on Line Games?
39:07 • 3min
Elder Scrolls - How Did You Keep Faith Alive?
41:38 • 4min
Are There Any Metrics That You Can Use for Engagement?
45:16 • 2min
How Do You Establish the Right Content Up Dates?
47:01 • 3min
Do You Have a Consistent Overlap Between What Developers and Players Say?
50:00 • 2min
Elder Scrolls - How Do You Decide Between New Players Versus Veteran Players?
51:39 • 2min
How Do You Communicate With the Community?
53:33 • 2min
Is There a Consistent Group of Players That Will Give You Feedback?
55:41 • 2min
Consols - The Most Complicated Game Ever Made?
57:55 • 2min
Skyrim - The Greatest Game of All Time
01:00:24 • 2min
Consol vs PC - What's Different Now?
01:02:11 • 2min
Is It Supercold to See You Taking Advantage of E S O on P S Five?
01:04:21 • 3min
MMO Developers, What Do You Want From the Perfect MMO?
01:07:27 • 2min
The 20 22 Dice Awards Return to Las Vegas
01:09:43 • 2min