
Elder Scrolls Online Director, Matt Firor
The AIAS Game Maker's Notebook
00:00
Consols - The Most Complicated Game Ever Made?
Themi: The decision to move to consols was a wrench when it was decided, especially because we didn't have any consul expertse on the team at all. We used the iron galaxya, the the amazing t sorcers. They lent a lot of consul expertise to us for that whole process. I know the the community out there are skeptical, ecause they thought we were designing it for consul from the beginning, but we weren't. But the game really lends itself to consol. Like we have a limited bar combat system, an ability system, which really mapped well well. A controller. So even to day, i play on pc and my main
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