The AIAS Game Maker's Notebook cover image

Elder Scrolls Online Director, Matt Firor

The AIAS Game Maker's Notebook

00:00

How to Scale a Real-Time Gaming Game?

When you started with that team, did you have a plan for how big the team might grow after launch? I probably did, but i'm sure that number was y four times smaller than it actuall being. Ause i came out in 20 14, so that was before there was a viable cloud solution for real time gaming. We had to teach ourselves most of this because it just didn't exist on this scale that make sense.

Play episode from 20:13
Transcript

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app