Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
Introduction
00:00 • 5min
Loss of Version and Game Design
05:15 • 2min
What Kind of Things Do You Do in Game Design?
07:39 • 2min
Do You Teach Specific Classes in Game Design?
09:27 • 2min
Using Psychology in Game Design
11:06 • 3min
Loss Oversion
14:05 • 2min
Game Design
16:21 • 3min
The Playful Thinking Series
18:57 • 2min
What's One Good Example of Loss of Version and Gain Design?
20:40 • 4min
D and D - A New Mechanic
24:32 • 3min
What's Up With Endowed Progress?
27:11 • 3min
The Endowment Effect
29:44 • 2min
The Companion Cube in Portal 2: The Endowment
31:54 • 3min
The Cubeway - A Great Characterization Moment
35:12 • 2min
What's a Gain and a Loss?
36:46 • 4min
Getting Things Done Quickly on the Track
41:10 • 2min
Do You Start With a Mechanism?
42:47 • 2min
Do You Think There's a Lot of Benefits to Game Design?
44:57 • 4min
Game Design
49:04 • 5min
What Have You Been Playing Lately?
54:09 • 3min
Table Top Simulator
57:23 • 2min
How to Get the Lynx - A Game Design by Jeffrey Engelstein
58:56 • 3min