
Episode 63 - Loss Aversion
Psychology of Video Games Podcast
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What's One Good Example of Loss of Version and Gain Design?
Loss of version and gain design shows up in all kinds of games. In hardstone, there is basically no way to draw cards out of the discard pile. Once they're discarded, they're gone for the game. The book doesn't just focus on video games; it also covers table top games.
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