Eggplant: The Secret Lives of Games

Eggplant: The Secret Lives of Games
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May 15, 2020 • 1h 27min

Into the Depths: Noita - Part 4

In the fourth installment of our Noita miniseries, we discuss the intention of randomness, getting stuck in our play patterns, leaning into the game's weirdness, and some modifications we'd like to see. Some things we discussed: 10,000 Bowls of Oatmeal Problem Brogue Teamfight Tactics Balancing Multiplayer Games
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May 8, 2020 • 1h 53min

44: Quarantine Arcade with Derek Yu

Spelunky creator Derek Yu returns for an expansive discussion on the membrane between players/devs, the connection between design/process, and the understated influence of arcade games on his work - all through the lens of what we've been playing and thinking about in quarantine. Some things we discussed: Derek Yu UFO 50 Noita Animal Crossing: New Horizons AC:NH QoL fan video Marina Abramović Streets of Rage 4 Metal Slug X Rainbow Islands: The Story of Bubble Bobble 2 Web Liero Scourgebringer Bargain Basement Bathysphere Gals' Fighters boardgamearena.com Can’t Stop Acquire Innovation Sea Block Factorio mod SnowRunner Caveblazers Miasmata Escape From Tarkov Gutwhale  Just One Lost Cities Azul What Up With That?
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May 1, 2020 • 1h 32min

Into the Depths: Noita - Part 3

In the third installment of our miniseries, we discuss Noita's worldbuilding, secrets in game culture, games as toys, tutorialization (or lack thereof), and the conflicts of wandcrafting. Some things we discussed: Noita Arcane Kids Manife$to Magicians Trilogy Rain World Noita 101 - Tips for new players Else Heart.Break() My Summer Car - Early Access trailer TIS-100
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Apr 24, 2020 • 1h 39min

43: A Window Into Narrative Systems with Tom Francis

Tom Francis (Gunpoint, Heat Signature) crashes in to discuss his upcoming small-scale strategy game Tactical Breach Wizards, how he finds and focuses on the cores of his games, and the narrative systems that make them sing. Some things we discussed: Tom Francis Gunpoint Heat Sig Tactical Breach Wizards (new walkthrough) RPS: What Works And Why Morphblade Imbroglio GameMaker Into the Breach The GIPF Project Dawn of War: Dark Crusade Dishonored Brick Design Talk: Difficulty is Random
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Apr 17, 2020 • 1h 20min

Into the Depths: Noita - Part 2

In the second installment of our miniseries, we discuss our different play styles, wand customization, building games around online communities, and our experiences with - and the implementation of - Noita's Daily Challenge. Some things we discussed: Noita Risk of Rain Zach's badass barrel kick Noita 101 - Tips for new players Wand Stats - Noita Notes 4
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Apr 10, 2020 • 1h 14min

42: The Secrets of Simplicity with Martin Jonasson (holedown)

Martin Jonasson (holedown) joins us to extract the juiciness that powers his "delightful spectacle of bouncing," reveals the truth behind his rounded corners, and discusses the aesthetic and scope commitments that drove games like twofold inc. and rymdkapsel. Some things we discussed: grapefrukt games holedown twofold, inc. rymdkapsel jesus vs. dinosaurs Juice it or lose it Breakout: Pilgrim in the Microworld experimental gameplay project vectorpark
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Apr 3, 2020 • 1h 17min

Into the Depths: Noita - Part 1

In this first installment of our new miniseries focused on Noita (with guest co-host Bennett Foddy), we share our early stories and beginner tips, discuss the genealogy of the game, and contemplate how we feel about shooting being its primary verb.  Some things we discussed: Noita Bennett Foddy Crayon Physics Deluxe The Swapper Baba Is You Liero Worms Kuron and the Jelly Islands Sisu
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Mar 27, 2020 • 1h 16min

41: Producing More Than You Consume with Tyriq Plummer (Catacomb Kids)

Tyriq Plummer (Catacomb Kids, UFO 50) joins us to discuss the guts and evolution of his long-term roguelike project, how he stays motivated, and making his minions matter. Plus a very special show announcement! Some things we discussed: Tyriq Plummer Catacomb Kids UFO 50 Our new Discord! Noita Made out of Meat: Health Systems in Video Games Tyriq's dev streams Pixelation.org Aesop Rock Sachin Teng Basic Animation Aesthetics by David OReilly The External World The Amazing World of Gumball
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Mar 13, 2020 • 1h 23min

40: The Physics of Uncertainly with Andrea Roberts (Roundguard)

Andrea Roberts of Wonderbelly Games talks to us about her brand-new bouncy dungeon crawler Roundguard! We discuss physics as a system of uncertainty, combining Peggle with a roguelike formula, and using that formula to create player friendliness. Things we discussed: Roundguard Spelunky 2 PS Blog post Dunklords Peggle Fable A Guide to Proc Gen Practitioners That's the Way the Ball Bounces: Using Physics to Manifest Chance in Roundguard Caves of Qud Subterfuge Disgaea Cleromancy Baby's First RPG Electronic Rituals, Oracles and Fortune Telling Cinco Paus
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Feb 28, 2020 • 1h 24min

39: The Tricks of the Toolkit with Mark Brown (Game Maker's Toolkit)

Mark Brown of Game Maker's Toolkit joins us to talk about the process behind his excellent series on game design. We discuss his recent video on randomness - diving deep on input/output randomness - as well as roguelike progression, and much more! Things we discussed: Game Maker's Toolkit How (And Why) Spelunky Makes its Own Levels The Two Types of Random Michael Brough's Imbroglio "brog" Characteristics of Games Playing at the World Sid Meier's Psychology of Game Design Geoff Engelstein's "pink noise" talk Roguelikes, Persistency, and Progression Let's Game it Out YouTube channel The Best Games from GMTK Game Jam 2019

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