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Ludology

Latest episodes

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Oct 9, 2016 • 6min

GameTek Classic 137 - Incompleteness

In this classic GameTek Geoff examines rules as a logical structure, and the way that relates to math concepts of axioms and completeness. Duration: 06:28
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Sep 29, 2016 • 1h 16min

Ludology Episode 137 - A Thorn in the PA

Mike and Geoff are thrilled to welcome two of the designers of Thornwatch, Mike Krahulik and Mike Selinker, to discuss their game design process, and their views on gaming culture. Mike Krahulik is the artist for the popular webcomic Penny Arcade and co-founder with Jerry Holkins. Mike Selinker is founder of Lone Shark games, and designer of many titles, including the Pathfinder Adventure Card Game. Duration: 1:15:33
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Sep 25, 2016 • 6min

GameTek Classic 136 - Hidden But Trackable

In this classic GameTek, Geoff discusses games with 'Hidden But Trackable' information. Is it OK to write things down? Duration: 06:19
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Sep 18, 2016 • 1h 6min

Ludology Episode 136 - Thinking Inside The Box

Mike and Geoff discuss the way that constraints, both internal and external, affect the design process. They are pleased to welcome guest Grant Rodiek, designer of Cry Havoc, to discuss his 54-card Guild, which challenges designers to develop games using only 54 cards. Duration: 1:06:26
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Sep 11, 2016 • 6min

GameTek Classic 135 - Antidosis

In this classic GameTek, Geoff looks at the ancient Greek practice of Antidosis, and it's application as a game mechanism. Duration: 05:34
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Sep 4, 2016 • 1h 7min

Ludology Episode 135 - Necessary Evil

Mike and Geoff talk about teaching games in convention environments. If you are giving demos of a game in a booth, what are the key things to focus on? How much depth do you go into? They also discuss teaching games in general, with tips for getting things going smoothly. Duration: 1:07:30 
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Aug 28, 2016 • 16min

GameTek Classic 134 - The Void

In this all-new content, Geoff interviews Curtis Hickman, Chief Creative Officer of The Void, a company pioneering an immersive extension of Virtual Reality called Hyperreality. Debuting a few weeks ago as the Ghostbusters Dimension experience at Madame Tussaud's Wax Museum in New York City, it got immediate rave reviews. What's new about this technology, and how can it be extended in the future? Duration: 16:09
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Aug 21, 2016 • 1h 5min

Ludology Episode 134 - There's No "I" In Team

Mike and Geoff are pleased to welcome guests Sen-Foong Lim and Jay Cormier, designers of Godfather: A New Don, Junk Art, and many more games. How does their collaboration work? What are the advantages and disadvantages of working as a team? Duration: 1:04:54
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Jul 31, 2016 • 6min

GameTek Classic 133 - Scoring Tracks

In this classic GameTek, Geoff talks about Scoring Tracks, and how to make them work with your players, instead of against them. Duration: 06:26
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Jul 24, 2016 • 56min

Ludology Episode 133 - The Crying Game

A little window into dinner time at the Engelstein household: Young Brian asks the question "Can a board game make the players cry?" and he ends up on a podcast. So can they? Mike, Geoff, and Brian explore what makes people sad, and whether board games can do that - and how that affects their status as 'art'. Duration: 56:13

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