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Ludology

Latest episodes

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Jan 15, 2017 • 1h 8min

Ludology Episode 143 - Two Players! Three Players! Four Players! Bwahahah!

How do different player counts affect the design process? How important is it that a game support a variety of player counts? Duration: 1:08:06
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Dec 11, 2016 • 1h 16min

Ludology Episode 142 - Slots O Fun

Mike and Geoff are pleased to welcome slot machine game design Jeremy Hornik. Jeremy has been designing slots for over 15 years, including Money Burst, Willy Wonka, Monopoly, and Baron von Bacon's Million Credit Bonus. What are the special considerations for slot machine design, and what do they learn from video and board games? Duration: 1:16:28  
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Dec 4, 2016 • 6min

GameTek Classic 141 - Game States

In this classic GameTek, Geoff wraps up his discussion of entropy and statistical mechanics by exploring the way that disorder and energy flow through a game system. Duration: 6:19
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Nov 27, 2016 • 1h 1min

Ludology 141 - The Realtime Housewives of New Jersey

Mike and Geoff dive into real time games. What design techniques work for this mechanism? What does it do to the player experience? Duration: 1:00:50
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Nov 20, 2016 • 7min

GameTek Classic 140 - Statistical Mechanics

In this classic GameTek Geoff continues his exploration of thermodynamics by talking about Statistical Mechanics and what it tells us about the world. Duration: 7:05
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Nov 13, 2016 • 1h 17min

Ludology Episode 140 - Training Day

Mike and Geoff are thrilled to welcome guest Mark Herman to the program. Mark is the designer of a slew of games, including the first Card Driven Game (CDG) We The People. His latest design is Churchill. However the focus of our conversation is on Mark's work designing and executing simulations for the military and businesses, to test out their assumptions and strategies. He details these in his book Wargaming For Leaders. Duration 1:16:59
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Nov 6, 2016 • 6min

GameTek Classic 139 - Entropy

In this classic GameTek, Geoff looks at the scientific concept of entropy. Duration: 5:32
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Oct 30, 2016 • 1h 9min

Fog of Wallace

Mike and Geoff take a deep dive into Martin Wallace's latest game, Via Nebula. They look at all the design choices, from game play to theme to production. Duration: 1:09:04
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Oct 23, 2016 • 7min

GameTek Classic 138 - Lead Changes

In this classic GameTek Geoff looks at lead changes, and some simple mathematical models that reveal some surprising truths. Duration: 06:31
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Oct 16, 2016 • 1h 13min

Ludology Episode 138 - Hug To Win

Mike and Geoff discuss the different ways you can win a game, and how that effects the design and player experience. Duration: 1:13:29

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