
Ludology
Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players.
Ludology is part of The Dice Tower Network, the premier board game media network.
Latest episodes

Jan 15, 2017 • 1h 8min
Ludology Episode 143 - Two Players! Three Players! Four Players! Bwahahah!
How do different player counts affect the design process? How important is it that a game support a variety of player counts? Duration: 1:08:06

Dec 11, 2016 • 1h 16min
Ludology Episode 142 - Slots O Fun
Mike and Geoff are pleased to welcome slot machine game design Jeremy Hornik. Jeremy has been designing slots for over 15 years, including Money Burst, Willy Wonka, Monopoly, and Baron von Bacon's Million Credit Bonus. What are the special considerations for slot machine design, and what do they learn from video and board games? Duration: 1:16:28

Dec 4, 2016 • 6min
GameTek Classic 141 - Game States
In this classic GameTek, Geoff wraps up his discussion of entropy and statistical mechanics by exploring the way that disorder and energy flow through a game system. Duration: 6:19

Nov 27, 2016 • 1h 1min
Ludology 141 - The Realtime Housewives of New Jersey
Mike and Geoff dive into real time games. What design techniques work for this mechanism? What does it do to the player experience? Duration: 1:00:50

Nov 20, 2016 • 7min
GameTek Classic 140 - Statistical Mechanics
In this classic GameTek Geoff continues his exploration of thermodynamics by talking about Statistical Mechanics and what it tells us about the world. Duration: 7:05

Nov 13, 2016 • 1h 17min
Ludology Episode 140 - Training Day
Mike and Geoff are thrilled to welcome guest Mark Herman to the program. Mark is the designer of a slew of games, including the first Card Driven Game (CDG) We The People. His latest design is Churchill. However the focus of our conversation is on Mark's work designing and executing simulations for the military and businesses, to test out their assumptions and strategies. He details these in his book Wargaming For Leaders. Duration 1:16:59

Nov 6, 2016 • 6min
GameTek Classic 139 - Entropy
In this classic GameTek, Geoff looks at the scientific concept of entropy. Duration: 5:32

Oct 30, 2016 • 1h 9min
Fog of Wallace
Mike and Geoff take a deep dive into Martin Wallace's latest game, Via Nebula. They look at all the design choices, from game play to theme to production. Duration: 1:09:04

Oct 23, 2016 • 7min
GameTek Classic 138 - Lead Changes
In this classic GameTek Geoff looks at lead changes, and some simple mathematical models that reveal some surprising truths. Duration: 06:31

Oct 16, 2016 • 1h 13min
Ludology Episode 138 - Hug To Win
Mike and Geoff discuss the different ways you can win a game, and how that effects the design and player experience. Duration: 1:13:29