Ludology

Erica Hayes-Bouyouris, Sen-Foong Lim
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Apr 21, 2019 • 56min

Ludology Episode 198 - Inspired

Gil and Geoff are delighted to be joined by Anthony Giovannetti, one of the designers of the popular video game Slay the Spire, a deck-building rogue-like dungeon crawl. How did the board game concepts of deckbuilding translate into a computer game? What advantages did the solo roguelike format give the designers?
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Apr 14, 2019 • 9min

GameTek Classic 197 - Drinking Games

Geoff takes a look at the long history of drinking games.
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Apr 7, 2019 • 47min

Ludology Episode 197 - Empires Up In Arms

Gil and Geoff welcome Mikael Jakobsson and Rick Eberhardt from the MIT Game Lab to discuss their research into colonial themes in board games, and the game design workshops they run in former colonial countries.
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Mar 31, 2019 • 16min

GameTek Classic 196 - Apples Against Humanity

Scott Rogers is back with a new Biography of a Board Game, this time looking at Apples to Apples and Cards Against Humanity.
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Mar 24, 2019 • 1h 6min

Ludology Episode 196 - Word Up

Gil and Geoff welcome guests Allison Parrish and Tim Szetela, designers of Rewordable, to discuss word games. What particular design techniques are required for this type of game?  
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Mar 17, 2019 • 8min

GameTek Classic 195 - Ritual

In this GameTek, Geoff explores the connection between Ritual and Play.
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Mar 10, 2019 • 1h 7min

Ludology Episode 195 - Value Added

Gil and Geoff discuss valuation within games - what are the different ways of determining resource value? How does value flow and change over the course of play?  
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Mar 3, 2019 • 34min

GameTek 194 - The Hanabi Challenge

In this new interview, Geoff talks with Nolan Bard from Google Deep Mind and Jakob Foerster from Oxford University about their proposal to use the card game Hanabi as the next frontier in Machine Learning and AI research. The original paper can be found at https://arxiv.org/abs/1902.00506.  
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Feb 26, 2019 • 1h 2min

Ludology Episode 194 - Lifting the Fog

Gil and Geoff are live at ToyFair NY with the designer of Fog of Love, Jacob Jaskov. What was his development process like for this innovative design? What does that tell us about creating narrative inside games?
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Feb 16, 2019 • 7min

GameTek Classic 193 - Merchant of Venus

Scott Rogers is back with the biography of Merchant of Venus!

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