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Ludology

Latest episodes

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Mar 17, 2019 • 8min

GameTek Classic 195 - Ritual

In this GameTek, Geoff explores the connection between Ritual and Play.
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Mar 10, 2019 • 1h 7min

Ludology Episode 195 - Value Added

Gil and Geoff discuss valuation within games - what are the different ways of determining resource value? How does value flow and change over the course of play?  
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Mar 3, 2019 • 34min

GameTek 194 - The Hanabi Challenge

In this new interview, Geoff talks with Nolan Bard from Google Deep Mind and Jakob Foerster from Oxford University about their proposal to use the card game Hanabi as the next frontier in Machine Learning and AI research. The original paper can be found at https://arxiv.org/abs/1902.00506.  
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Feb 26, 2019 • 1h 2min

Ludology Episode 194 - Lifting the Fog

Gil and Geoff are live at ToyFair NY with the designer of Fog of Love, Jacob Jaskov. What was his development process like for this innovative design? What does that tell us about creating narrative inside games?
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Feb 16, 2019 • 7min

GameTek Classic 193 - Merchant of Venus

Scott Rogers is back with the biography of Merchant of Venus!
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Feb 10, 2019 • 1h 7min

Ludology Episode 193 - Lean and Mean in 2019

Gil and Geoff welcome back Stephen Buonocore from Stronghold Games for their traditional annual State of the Industry discussion. What trends did we see in 2018? What do we see for the future of tabletop gaming?
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Feb 3, 2019 • 6min

GameTek Classic 192 - Ties

In this classic GameTek Geoff talks about ties and tie-breakers. What makes a good tiebreaker?
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Jan 27, 2019 • 54min

Ludology Episode 192 - Loops I Did It Again

Gil and Geoff talk about Game Loops and how they can be designed to accomplish a variety of goals.
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Jan 21, 2019 • 8min

GameTek Classic 191 - Schelling

In this classic GameTek, Geoff talks about the work of Thomas Schelling.
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Jan 13, 2019 • 1h 15min

Ludology 191 - The Life of the Party

Gil and Geoff welcome Scott Rogers to discuss party games. What features make for a good party game? What are the dos and don'ts for designers?

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