
Ludology
Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players.
Ludology is part of The Dice Tower Network, the premier board game media network.
Latest episodes

Dec 30, 2018 • 13min
GameTek Classic 190 - Ameritrash
Scott Rogers is back with Part 2 of his Eurogame-Ameritrash series!

Dec 16, 2018 • 56min
Ludology Episode 190 - Diabolus in Ludica
Gil and Geoff discuss the idea of Ludonarrative Dissonance. What is it? How can it sink a game or make it soar?

Dec 9, 2018 • 7min
GameTek Classic 189 - I Cut, You Choose
In this classic GameTek, Geoff looks at the criminally under-used "I Cut, You Choose" mechanism.

Dec 2, 2018 • 1h 10min
Ludology Episode 189 - Missing Selinker
Gil and Geoff are joined by game and puzzle designer Mike Selinker to discuss the relationship between puzzles and games.

Nov 25, 2018 • 9min
GameTek Classic 188 - Eurogames
Scott Rogers takes a look at the origin of the term "Eurogames".

Nov 18, 2018 • 47min
Ludology Episode 188 - Unique as a Snowflake
Gil and Geoff welcome designer Corey Konieczka to discuss his new "Unique" game, Discover: Lands Unknown. What is it like to design a game that will have a unique combination of components in each copy? How does it impact playtesting and production? Duration: 47:14

Nov 11, 2018 • 5min
GameTek Classic 187 - Games for the Really, Really Smart
In this classic GameTek, Geoff takes a look at a recent study about who wants to play games - and why.

Nov 4, 2018 • 55min
Ludology Episode 187 - Balancing Act
Gil and Geoff take a look at game balance. What is it, exactly? Duration: 54:34

Oct 28, 2018 • 11min
GameTek Classic 186 - Black Morn Betrayal
In a spooky Biography of a Board Game, Scott Rogers takes a look at Chill: Black Morn Manor and Betrayal at House on the Hill.

Oct 21, 2018 • 55min
Ludology Episode 186 - Zombie Apocalypse
Gil and Geoff are joined by Isaac Vega, designer of Dead of Winter and Neon Gods to discuss ways to integrate story into the board games. Duration: 55:25