Ludology

Erica Hayes-Bouyouris, Sen-Foong Lim
undefined
Jun 30, 2019 • 1h 6min

Ludology Episode 203 - Winging It

Elizabeth Hargrave, acclaimed designer of the popular board game Wingspan, joins the discussion, offering insights from her unique transition from healthcare policy to game design. They dive into the intricacies of creating engaging engine-building games while emphasizing the importance of rigorous playtesting and player engagement. Hargrave also shares fascinating stories about the thematic depth of her games, such as Tussie Mussy, and the historical narratives woven into gameplay, showcasing how games can reflect and influence culture.
undefined
Jun 23, 2019 • 10min

Biography of a Board Game 202.5 - Icehouse

Scott tells us about Icehouse, the real-time game that's celebrating its 30th birthday this year, and whose distinctive plastic pyramids launched an entire game system.
undefined
Jun 16, 2019 • 57min

Ludology Episode 202 - Forgive Me Not

Jeroen Doumen, co-founder of Splotter and co-designer of games Food Chain Magnate, Antiquity, and Roads & Boats, joins Gil and Emma to discuss the design of unforgiving games. What choices do you have to make when making a game that can be harsh to mistakes? We also talk about testing, publishing, and of course, hamburgers. You can reach Jeroen by emailing him at jeroen@splotter.nl.
undefined
Jun 9, 2019 • 7min

GameTek Classic 201.5 - The Yips

Geoff discusses an unusual and somewhat tragic condition in sports called "The Yips." Is it mental, or does it have a physiological basis?
undefined
Jun 2, 2019 • 1h 26min

Ludology Episode 201 - Are We Having Fun Yet?

Gil, Emma, and Scott talk about fun and meaning in games. What is fun, and how can we achieve fun in our games? What are games that try to balance fun within a more serious topic? And how about games that are not meant to be fun at all; how do they provide meaning for their players? During the episode, Scott discusses Marc LeBlanc's 8 Types of Fun, which you can read more about here: https://theangrygm.com/gaming-for-fun-part-1-eight-kinds-of-fun/ Note: In the last 20 minutes of the episode, be advised that we discuss games that deal with traumatic subjects, like the deaths of close family members. 
undefined
May 26, 2019 • 12min

Biography of a Board Game 200.5 - Cluedo

Scott discusses the history of the legendary deduction game Cluedo. 
undefined
May 19, 2019 • 1h 3min

Ludology Episode 200 - Auld Lang... Engelstein?

After 200 episodes, Geoff has decided to step back from Ludology to focus on game design and book writing. So we've gathered previous co-hosts Ryan Sturm and Mike Fitzgerald, as well as future co-host Emma Larkins and future contributor Professor Scott Rogers, for a big slam-bang going away party!  You'll continue to hear Geoff with his GameTek segment every 4 weeks. And if you'd like to stay in touch, follow him on Twitter: https://twitter.com/gengelstein
undefined
May 12, 2019 • 6min

GameTek Classic 199 - Crystallography

Geoff discusses the art of x-ray diffraction, and how it relates to board games.
undefined
May 5, 2019 • 1h 4min

Ludology Episode 199 - What's In the Box?

Gil and Geoff discuss uncertainty in games, using Greg Costikyan's _Uncertainty in Games_ as a guide. What kinds of uncertainty are there in games? How do they affect the game experience? 
undefined
Apr 27, 2019 • 10min

Biography of a Boardgame 198 - Othello

Scott takes a deep dive into the twisted and fascinating history of the game Othello.

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app