
Ludology Ludology 209 - The 6 Zones of Play
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Sep 22, 2019 The hosts dive into a fascinating theory on the Six Zones of Play, revealing how players' positions in relation to game elements can shape their strategies. They discuss the importance of ergonomic design, emphasizing how physical game layouts enhance engagement and reduce cognitive overload. The dynamic interplay of player aids, technology, and environmental factors is explored, showcasing their role in crafting immersive experiences. Accessibility for all players is a key topic, highlighting the need for inclusive design in board games.
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Neglect of Distant Game Elements
- Scott Rogers observed players neglect game elements placed physically far from them on the board.
- This led to his theory of the Six Zones of Play that describes interaction regions around a player.
The Six Physical Zones Explained
- The Six Zones of Play range from dominant hand (zone 1) to rule book or internet (zone 6).
- Zones represent proximity and physical ease of interaction with game components affecting gameplay.
Keep Important Elements Close
- Game designers should keep critical game elements within zones one through three to maintain player attention.
- Avoid placing vital information in distant zones five and six during active gameplay.
