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Game Engineering Podcast

Latest episodes

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Jun 22, 2024 • 2h 38min

Why Stasis: Bone Totem will haunt you in your dreams - horror design with Nic & Chris Bischoff

This time I'm joined by two brothers, Nic and Chris who 10 years ago formed a studio  Brotherhood Games , and since developed Stasis, Cayne, Beautiful Desolation and most recently Stasis: Bone Totem! They walk me through their career, and lessons learned after so many years in the industry (the average for this industry is below 10yrs :D ) and then we discuss in detail their latest masterpiece Stasis: Bone Totem. Brotherhood games website: https://thebrotherhoodgames.com/ [[ SIGN UP FOR THEIR NEWSLETTER! ]] Steam: Stasis: Bone Totem: https://store.steampowered.com/app/1426010/STASIS_BONE_TOTEM/ Beautiful Desolation: https://store.steampowered.com/app/912570/BEAUTIFUL_DESOLATION/?curator_clanid=36528804 Cayne: https://store.steampowered.com/app/532840/CAYNE/?curator_clanid=36528804 Stasis: https://store.steampowered.com/app/380150/STASIS/?curator_clanid=36528804 Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss 0:00:00 Intro 0:01:34 Launching studio & making Stasis 0:21:58 making Cayne & reusing software 0:35:31 making Beautiful Desolation 0:45:09 Stasis: Bone Totem overview & beginnings 0:58:51 Horror & Gore of Stasis: Bone Totem 1:08:49 Character design & super-toy bear Moses 1:20:15 Creating Narrative & Story 1:32:13 Puzzles, Navigation & Steam reviews 1:56:59 Localization & how to do it properly 1:58:21 Phenomenal writing by Jack Barton Mitchell 2:09:28 Marketing horror games 2:28:10 Piracy & message to pirates 2:37:35 Goodbyes
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Jun 9, 2024 • 1h 37min

How DragonRuby empowers you to quickly make 2D games - the creator Amir Rajan

Hey! This time I'm joined by Amir Rajan, the creator of DragonRuby Game Toolkit! (https://dragonruby.itch.io/dragonruby-gtk) It's a solution for 2D games, that lets you iterate incredibly fast, is stripped of the editor, is very programming-oriented. It's powered underneath by SDL (and Ryan C. Gordon is involved in DragonRuby development on the SDL side of things!) probably the most popular graphics framework in gamedev industry. You're using Ruby language to code in DragonRuby (hint is in the name!) but there are also C extensions (kudos to Alex) This discussion includes a live demo of DragonRuby and its powers! Amir Rajan: DragonRuby Game Toolkit: https://dragonruby.itch.io/dragonruby-gtk Urinal Simulator: https://ldjam.com/events/ludum-dare/54/urinal-simulator Commercial Game Development Article: https://www.producthunt.com/stories/7-lessons-from-7-years-of-game-development RubyConf presentation of DragonRuby if people want more information: https://www.youtube.com/watch?v=s2rngApV1WU Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss
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Jun 1, 2024 • 54min

Designing jumps to be the entire game - Designer of SCHiM Nils Slijkerman

This time I'm joined by Nils Slijkerman who is, with Ewoud van der Werf, developing a game SCHiM which releases on 18th July! It's a cute, casual and cozy game about SCHiM - a spirit who needs to reconnect with it's human. You jump around from shadow to shadow, meet other schims and all that to an incredibly pleasing music and sound. Have fun! SCHiM Game! https://schimgame.com/ https://www.nintendo.com/en-gb/Games/Nintendo-Switch-download-software/SCHiM-2557749.html https://store.steampowered.com/app/1519710/SCHiM/ https://www.playstation.com/en-us/games/schim/ SCHiM social! https://discord.com/invite/c8UFXDw https://x.com/Ewoud3D https://x.com/NilsSlijkerman Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss
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May 25, 2024 • 1h 10min

Game design principles in the Case of the Golden Idol - Andrejs Klavins

I am joined by incredibly thoughtful Andrejs who with his brother Ernests (Color Gray Games) developed The Case of the Golden Idol, critically acclaimed, BAFTA nominated (finalist) point-and-click mystery game! We discuss the design of the Golden Idol, and more broadly design of the mystery games like Obra Dinn or Outer Wilds! The Case of the Golden Idol on Steam: https://store.steampowered.com/app/1677770/The_Case_of_the_Golden_Idol/ The Rise of the Golden Idol on Steam: https://store.steampowered.com/app/2716400/The_Rise_of_the_Golden_Idol/ Color Gray Games: https://x.com/colorgray7 https://discord.com/invite/7EPWUg73Ma Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss
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May 18, 2024 • 1h 3min

Deep, dark yet beautiful game Night is Grey - discussion with the director Andre Broa

Night is Grey is an experience. It challenges you emotionally, it wants you to wrestle with harsh reality, and that is the one beside connecting items and using them together. I had an absolute pleasure to discuss how it was made with Andre Broa, who is leading the Whalestork Interactive and directed Night is Grey. Enjoy the episode! Night is Grey is on Steam (and has amazing demo for free, which perfectly sets the tone!) https://store.steampowered.com/app/1281490/The_Night_is_Grey/ https://whalestork.com/ https://twitter.com/WhalestorkGames Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss
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May 11, 2024 • 52min

Thronefall developer Paul talks about design, art & rendering!

This time I'm joined by Paul Schnepf who's developing Thronefall - a sweet minimalistic strategy game to be playable on all platforms! Thronefall is incredibly cute and approachable, it's currently in EA, we discuss the art, rendering, the unique input controls and more stuff! Steam EA Thronefall: https://store.steampowered.com/app/2239150/Thronefall/ Grizzly Games:  @grizzlygamesdev  https://twitter.com/_grizzlygames https://discord.com/invite/KYWRumnUtW Devs: https://twitter.com/paul_schnepf  @JonasTyroller  Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss
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May 4, 2024 • 1h 13min

How Terraformers were made - strategy game with roguelike elements

This time I'm joined by Sebastien from Asteroid Labs and we talk about their debut strategy game Terraformers! Terraformers on Steam! https://store.steampowered.com/app/1244800/Terraformers/ Goblinz Studio Publisher: https://goblinzstudio.com/game/terraformers/ Asteroid Lab: https://www.linkedin.com/company/asteroid-lab/?originalSubdomain=ch Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss
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Apr 29, 2024 • 16min

HIGHLIGHT: How Global Illumination and raytracing works - Implementing Nvidia papers in Flax game engine

This time I'm joined by an author of Flax Engine: Wojciech Figat. He breaks down two amazing features of Flax: - Global Illumination for all Graphics Cards - How compiler-assembly-hack powers their Scripting setup Learn more about Flax: https://flaxengine.com/ Flax Source Code: https://github.com/FlaxEngine Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss
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Apr 28, 2024 • 15min

HIGHLIGHT: How Scripting works in Flax Game Engine - incredible C++ compiler / assembly hack

This time I'm joined by an author of Flax Engine: Wojciech Figat. He breaks down two amazing features of Flax: - Global Illumination for all Graphics Cards - How compiler-assembly-hack powers their Scripting setup Learn more about Flax: https://flaxengine.com/ Flax Source Code: https://github.com/FlaxEngine Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss
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Apr 27, 2024 • 1h 21min

How Flax Game Engine works - incredible hacks and tech closeup view with author Wojciech Figat

This time I'm joined by an author of Flax Engine: Wojciech Figat. He breaks down two amazing features of Flax: - Global Illumination for all Graphics Cards - How compiler-assembly-hack powers their Scripting setup Learn more about Flax: https://flaxengine.com/ Flax Source Code: https://github.com/FlaxEngine Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss

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