
Wookash Podcast
Technical conversations with inspiring figures: programming, game engines, graphics, and more!
Latest episodes

Jun 29, 2024 • 1h 29min
Principal Lighting Artist on how to make stunning scenes! - Maria Yue
Maria Yue, Principal Lighting Artist at Sharkmob, ex-Ubisoft, ex-Crytek, walks me through her incredible journey from photography, through fine arts degree and then breaking into gamedev industry, working on lighting. Then, Maria was kind enough to do a presentation, a live showcase of her work process of the latest piece Arpeggio! You don't want to miss it!
Maria Yue:
Artstation: https://www.artstation.com/xiaowantou
Website: https://mariayue.com/
Instagram: https://www.instagram.com/mariayue_light/
Linkedin: https://www.linkedin.com/in/mariayue
Game Engineering Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss
0:00:00 Intro
0:02:23 Education in photography & fine arts, game credits breakthrough
0:44:51 Showcase of Maria's method
1:25:37 Outro

Jun 22, 2024 • 2h 38min
Why Stasis: Bone Totem will haunt you in your dreams - horror design with Nic & Chris Bischoff
This time I'm joined by two brothers, Nic and Chris who 10 years ago formed a studio Brotherhood Games , and since developed Stasis, Cayne, Beautiful Desolation and most recently Stasis: Bone Totem! They walk me through their career, and lessons learned after so many years in the industry (the average for this industry is below 10yrs :D ) and then we discuss in detail their latest masterpiece Stasis: Bone Totem.
Brotherhood games website: https://thebrotherhoodgames.com/
[[ SIGN UP FOR THEIR NEWSLETTER! ]]
Steam:
Stasis: Bone Totem: https://store.steampowered.com/app/1426010/STASIS_BONE_TOTEM/
Beautiful Desolation: https://store.steampowered.com/app/912570/BEAUTIFUL_DESOLATION/?curator_clanid=36528804
Cayne: https://store.steampowered.com/app/532840/CAYNE/?curator_clanid=36528804
Stasis: https://store.steampowered.com/app/380150/STASIS/?curator_clanid=36528804
Game Engineering Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss
0:00:00 Intro
0:01:34 Launching studio & making Stasis
0:21:58 making Cayne & reusing software
0:35:31 making Beautiful Desolation
0:45:09 Stasis: Bone Totem overview & beginnings
0:58:51 Horror & Gore of Stasis: Bone Totem
1:08:49 Character design & super-toy bear Moses
1:20:15 Creating Narrative & Story
1:32:13 Puzzles, Navigation & Steam reviews
1:56:59 Localization & how to do it properly
1:58:21 Phenomenal writing by Jack Barton Mitchell
2:09:28 Marketing horror games
2:28:10 Piracy & message to pirates
2:37:35 Goodbyes

Jun 9, 2024 • 1h 37min
How DragonRuby empowers you to quickly make 2D games - the creator Amir Rajan
Hey! This time I'm joined by Amir Rajan, the creator of DragonRuby Game Toolkit! (https://dragonruby.itch.io/dragonruby-gtk) It's a solution for 2D games, that lets you iterate incredibly fast, is stripped of the editor, is very programming-oriented. It's powered underneath by SDL (and Ryan C. Gordon is involved in DragonRuby development on the SDL side of things!) probably the most popular graphics framework in gamedev industry. You're using Ruby language to code in DragonRuby (hint is in the name!) but there are also C extensions (kudos to Alex)
This discussion includes a live demo of DragonRuby and its powers!
Amir Rajan:
DragonRuby Game Toolkit: https://dragonruby.itch.io/dragonruby-gtk
Urinal Simulator: https://ldjam.com/events/ludum-dare/54/urinal-simulator
Commercial Game Development Article: https://www.producthunt.com/stories/7-lessons-from-7-years-of-game-development
RubyConf presentation of DragonRuby if people want more information: https://www.youtube.com/watch?v=s2rngApV1WU
Game Engineering Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss

Jun 1, 2024 • 54min
Designing jumps to be the entire game - Designer of SCHiM Nils Slijkerman
This time I'm joined by Nils Slijkerman who is, with Ewoud
van der Werf, developing a game SCHiM which releases on 18th July!
It's a cute, casual and cozy game about SCHiM - a spirit who needs to reconnect with it's human. You jump around from shadow to shadow, meet other schims and all that to an incredibly pleasing music and sound. Have fun!
SCHiM Game!
https://schimgame.com/
https://www.nintendo.com/en-gb/Games/Nintendo-Switch-download-software/SCHiM-2557749.html
https://store.steampowered.com/app/1519710/SCHiM/
https://www.playstation.com/en-us/games/schim/
SCHiM social!
https://discord.com/invite/c8UFXDw
https://x.com/Ewoud3D
https://x.com/NilsSlijkerman
Game Engineering Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss

May 25, 2024 • 1h 10min
Game design principles in the Case of the Golden Idol - Andrejs Klavins
I am joined by incredibly thoughtful Andrejs who with his brother Ernests (Color Gray Games) developed The Case of the Golden Idol, critically acclaimed, BAFTA nominated (finalist) point-and-click mystery game! We discuss the design of the Golden Idol, and more broadly design of the mystery games like Obra Dinn or Outer Wilds!
The Case of the Golden Idol on Steam: https://store.steampowered.com/app/1677770/The_Case_of_the_Golden_Idol/
The Rise of the Golden Idol on Steam:
https://store.steampowered.com/app/2716400/The_Rise_of_the_Golden_Idol/
Color Gray Games:
https://x.com/colorgray7
https://discord.com/invite/7EPWUg73Ma
Game Engineering Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss

May 18, 2024 • 1h 3min
Deep, dark yet beautiful game Night is Grey - discussion with the director Andre Broa
Night is Grey is an experience. It challenges you emotionally, it wants you to wrestle with harsh reality, and that is the one beside connecting items and using them together. I had an absolute pleasure to discuss how it was made with Andre Broa, who is leading the Whalestork Interactive and directed Night is Grey. Enjoy the episode!
Night is Grey is on Steam (and has amazing demo for free, which perfectly sets the tone!)
https://store.steampowered.com/app/1281490/The_Night_is_Grey/
https://whalestork.com/
https://twitter.com/WhalestorkGames
Game Engineering Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss

May 11, 2024 • 52min
Thronefall developer Paul talks about design, art & rendering!
This time I'm joined by Paul Schnepf who's developing Thronefall - a sweet minimalistic strategy game to be playable on all platforms! Thronefall is incredibly cute and approachable, it's currently in EA, we discuss the art, rendering, the unique input controls and more stuff!
Steam EA Thronefall:
https://store.steampowered.com/app/2239150/Thronefall/
Grizzly Games:
@grizzlygamesdev
https://twitter.com/_grizzlygames
https://discord.com/invite/KYWRumnUtW
Devs:
https://twitter.com/paul_schnepf
@JonasTyroller
Game Engineering Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss

May 4, 2024 • 1h 13min
How Terraformers were made - strategy game with roguelike elements
This time I'm joined by Sebastien from Asteroid Labs and we talk about their debut strategy game Terraformers!
Terraformers on Steam!
https://store.steampowered.com/app/1244800/Terraformers/
Goblinz Studio Publisher:
https://goblinzstudio.com/game/terraformers/
Asteroid Lab:
https://www.linkedin.com/company/asteroid-lab/?originalSubdomain=ch
Game Engineering Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss

Apr 29, 2024 • 16min
HIGHLIGHT: How Global Illumination and raytracing works - Implementing Nvidia papers in Flax game engine
This time I'm joined by an author of Flax Engine: Wojciech Figat. He breaks down two amazing features of Flax:
- Global Illumination for all Graphics Cards
- How compiler-assembly-hack powers their Scripting setup
Learn more about Flax:
https://flaxengine.com/
Flax Source Code:
https://github.com/FlaxEngine
Game Engineering Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss

Apr 28, 2024 • 15min
HIGHLIGHT: How Scripting works in Flax Game Engine - incredible C++ compiler / assembly hack
This time I'm joined by an author of Flax Engine: Wojciech Figat. He breaks down two amazing features of Flax:
- Global Illumination for all Graphics Cards
- How compiler-assembly-hack powers their Scripting setup
Learn more about Flax:
https://flaxengine.com/
Flax Source Code:
https://github.com/FlaxEngine
Game Engineering Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss
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