
Designer Notes
Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.
Latest episodes

Aug 14, 2023 • 3h 9min
Designer Notes 77: Cole Wehrle
Soren interviews tabletop designer Cole Wehrle, discussing whether John Company is satire, how the East India Company was like QWOP, and the importance of German postal rates. They also touch on the challenges and benefits of designing asymmetric games, the significance of player count, and the development process of creating the board game 'Root'.

Jun 23, 2023 • 2h 44min
Designer Notes 76: Tanya Short
In this episode, Soren interviews veteran game designer Tanya Short, co-founder of Kitfox Games and best known for her work on Moon Hunters and Boyfriend Dungeon. They discuss why her parents had to get a second phone like, how she accidentally made a roguelike, and whether Moon Hunters should have combat. This episode was recorded on March 23, 2023.

May 3, 2023 • 1h 47min
Designer Notes 75: Moonbreaker
In this episode, Soren and Leyla interview veteran game designer Charlie Cleveland, founder of Unknown Worlds and best known for his work on Natural Selection and Subnautica. They discuss why Moonbreaker is the first digital miniatures game, if players would notice if critical hits were removed, and whether the game should have an undo. This episode was recorded on March 19, 2023.

Apr 13, 2023 • 3h 14min
Designer Notes 74: Charlie Cleveland
In this episode, Soren and Leyla interview veteran game designer Charlie Cleveland, founder of Unknown Worlds and best known for his work on Natural Selection and Subnautica. They discuss why Charlie Cleveland moved to Cleveland, how he did Kickstarter before Kickstarter, and whether Subnautica was intended to be a survival game. This episode was recorded on March 20, 2022.

Mar 15, 2023 • 2h 58min
Designer Notes 73: Liz England
In this episode, Soren interviews veteran game designer Liz England, best known for her work on Scribblenauts, Sunset Overdrive, and Watch Dogs: Legion. They discuss how she organized her mom’s RPG inventories, what is the boiling point of a lion, and whether system complexity matters if the player can’t see it. This episode was recorded on September 17, 2022.

Jan 10, 2023 • 2h 39min
Designer Notes 72: Harvey Smith
In this episode, Soren and Leyla interview veteran game designer Harvey Smith, best known for his work on the Deus Ex and Dishonored series. They discuss what TDA stood for at Origin, if Dishonored is just Thief but faster, and why it is sometimes better to be heavy handed. This episode was recorded on March 23, 2022.

Nov 29, 2022 • 2h 50min
Designer Notes 71: Matthew Davis
In this episode, Soren interviews independent game developer Matthew Davis, co-founder of Subset Games and best known for his work on FTL and Into the Breach. They discuss whether FTL is a roguelike, how they resolve conflict at Subset, and whether Soren can convince them to add unlimited undo to Into the Breach. This episode was recorded on Sept 19, 2022.

Oct 9, 2022 • 1h 60min
Designer Notes 70: Justin Ma
Soren interviews Justin Ma, co-founder of Subset Games, known for FTL and Into the Breach. Topics include Justin's bombed interview, AI limitations in FTL, and the debate over unlimited undo in Into the Breach. They also discuss game design approach, unexpected success, feedback from beta testers, creating unique game mechanics, design challenges, and running a two-person company.

Aug 15, 2022 • 1h 54min
Designer Notes 69: Chris Delay - Part 2
In this episode, Soren and Leyla interview independent game developer Chris DeLay, co-founder of Introversion Software and best known for his work on Uplink, Darwinia, Defcon, and Prison Architect. They discuss how to play Prison Architect without a prison, why the game needed cutscenes, and how to design an economy when the world is ending. This episode was recorded on March 24, 2022.

Jun 27, 2022 • 2h 53min
Designer Notes 68: Chris DeLay - Part 1
In this episode, Soren and Leyla interview independent game developer Chris DeLay, co-founder of Introversion Software and best known for his work on Uplink, Darwinia, Defcon, and Prison Architect. They discuss why they hid the credits screen for Uplink, who Darwinia’s Dr. Sepulveda is based on, and whether you can have too much fun playing Defcon. This episode was recorded on March 22, 2022.
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