Designer Notes

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Dec 5, 2023 • 2h 42min

Designer Notes 80: Jake Solomon - Part 1

In this episode, Soren interviews veteran game developer Jake Solomon, best known for the XCOM reboot and Midnight Suns. They discuss how much money he had to give back to Accenture, how to animate multiple units at the same time, and why Sid suddenly started golfing so much. This episode was recorded on April 25, 2023.
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Oct 9, 2023 • 2h 22min

Designer Notes 79: Trent Kusters - Part 2

In this episode, Soren interviews veteran game developer Trent Kusters, co-founder of League of Geeks, best known for the strategy game Armello. They discuss why Armello has so much output randomness, whether they fudge the odds, and how to turn off a Game-as-a- Service. This episode was recorded on September 8, 2023.
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Sep 25, 2023 • 2h 31min

Designer Notes 78: Trent Kusters - Part 1

In this episode, Soren interviews veteran game developer Trent Kusters, co-founder of League of Geeks, best known for the strategy game Armello. They discuss how he faked his way into games journalism, how to sneak risky ideas past licensors, and how to make games feel big. This episode was recorded on September 8, 2023.
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Aug 14, 2023 • 3h 9min

Designer Notes 77: Cole Wehrle

Soren interviews tabletop designer Cole Wehrle, discussing whether John Company is satire, how the East India Company was like QWOP, and the importance of German postal rates. They also touch on the challenges and benefits of designing asymmetric games, the significance of player count, and the development process of creating the board game 'Root'.
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Jun 23, 2023 • 2h 44min

Designer Notes 76: Tanya Short

In this episode, Soren interviews veteran game designer Tanya Short, co-founder of Kitfox Games and best known for her work on Moon Hunters and Boyfriend Dungeon. They discuss why her parents had to get a second phone like, how she accidentally made a roguelike, and whether Moon Hunters should have combat. This episode was recorded on March 23, 2023.
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May 3, 2023 • 1h 47min

Designer Notes 75: Moonbreaker

In this episode, Soren and Leyla interview veteran game designer Charlie Cleveland, founder of Unknown Worlds and best known for his work on Natural Selection and Subnautica. They discuss why Moonbreaker is the first digital miniatures game, if players would notice if critical hits were removed, and whether the game should have an undo. This episode was recorded on March 19, 2023.
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Apr 13, 2023 • 3h 14min

Designer Notes 74: Charlie Cleveland

In this episode, Soren and Leyla interview veteran game designer Charlie Cleveland, founder of Unknown Worlds and best known for his work on Natural Selection and Subnautica. They discuss why Charlie Cleveland moved to Cleveland, how he did Kickstarter before Kickstarter, and whether Subnautica was intended to be a survival game. This episode was recorded on March 20, 2022.
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Mar 15, 2023 • 2h 58min

Designer Notes 73: Liz England

In this episode, Soren interviews veteran game designer Liz England, best known for her work on Scribblenauts, Sunset Overdrive, and Watch Dogs: Legion. They discuss how she organized her mom’s RPG inventories, what is the boiling point of a lion, and whether system complexity matters if the player can’t see it. This episode was recorded on September 17, 2022.
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Jan 10, 2023 • 2h 39min

Designer Notes 72: Harvey Smith

In this episode, Soren and Leyla interview veteran game designer Harvey Smith, best known for his work on the Deus Ex and Dishonored series. They discuss what TDA stood for at Origin, if Dishonored is just Thief but faster, and why it is sometimes better to be heavy handed. This episode was recorded on March 23, 2022.
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Nov 29, 2022 • 2h 50min

Designer Notes 71: Matthew Davis

In this episode, Soren interviews independent game developer Matthew Davis, co-founder of Subset Games and best known for his work on FTL and Into the Breach. They discuss whether FTL is a roguelike, how they resolve conflict at Subset, and whether Soren can convince them to add unlimited undo to Into the Breach. This episode was recorded on Sept 19, 2022.

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