Designer Notes 77: Cole Wehrle
Aug 14, 2023
Soren interviews tabletop designer Cole Wehrle, discussing whether John Company is satire, how the East India Company was like QWOP, and the importance of German postal rates. They also touch on the challenges and benefits of designing asymmetric games, the significance of player count, and the development process of creating the board game 'Root'.
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Look for Latent Demand
Identify latent demand where players seek value through distorted processes. Once you crystallize their motivations, you can create a product that achieves intense adoption.
Early Game Memories
Cole Wehrle recalls playing board games with his father and siblings, particularly Stratego, which sparked his early interest in game design. These experiences led him to think about games even while walking to school.
Iterate on Your Design
Tighten your iterative loop to enhance your design process. Focus on including parts of the game that need testing and avoid unnecessary playtests to save time and energy.
