Designer Notes 77: Cole Wehrle
Designer Notes
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Balancing Game Design and Turn Order Mechanism
In this chapter, they discuss the challenge of balancing game design in order to prevent players from being punished for success. They use the game Power Grid as an example, explaining how the turn order mechanism can impact the storytelling aspect of the game. They also delve into the development process of the Woodland Alliance faction in the game Root, specifically focusing on finding the right balance between making their actions telegraphed to the players without being too obtuse.
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