The Game Design Round Table

Dirk Knemeyer & David V. Heron
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Mar 21, 2013 • 1h 24min

#19: Diplomacy & Allan Calhamer. With Jim Burgess

With the sad passing of Allan Calhamer, Dirk and Jon felt it appropriate to honor his memory and the legacy left behind by his finest work: Diplomacy. They are joined by Jim Burgess, a distinguished member of the Diplomacy community. The crew discusses what's made it a gaming favorite for fifty years, a few ideas for improvements and what the future holds for the title.
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Mar 15, 2013 • 1h 17min

#18: Spelunky. With Derek Yu

This week Jon and Dirk are joined by Derek Yu, designer of Spelunky. He shares his design approach, the importance of challenge and permadeath. Derek also describes what it's like to be a designer/artist hybrid, as opposed to the designer/programmers that this show has tended to focus on more in the past. He also touches on his unique development cycle where he oscillates between PC freeware and professional, for-purchase titles.There are a few small spoilers, so beware, should you have any interest in exploring the game's nuances for yourself!
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Mar 7, 2013 • 59min

#17: Kickstarter & Fate Core. With Fred Hicks

With the At the Gates funding campaign coming to a close, Jon and Dirk are joined by the timely Fred Hicks of Evil Hat to talk about launching and running a Kickstarter drive. They delve into the demands and challenges of Kickstarter, and Fred shares the success story and design behind his latest project, Fate Core.
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Feb 28, 2013 • 1h

#16: War Stories. With Michael Tan

Jon and Dirk are joined by Michael Tan, lead designer of War Stories, a new tabletop wargaming franchise that just launched on Kickstarter. Michael and Dirk talk about the experience of remotely designing a game together, and share many of the exciting and innovative features that help it stand out from other wargames.
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Feb 21, 2013 • 1h 9min

#15: Tactics, Company of Heroes & XCOM

In this week's episode Jon and Dirk discuss two of their favorite tactical combat games: Relic's Company of Heroes, and Firaxis' XCOM: Enemy Unknown. Our hosts discuss what these games did well, poorly and what changes they would make to them.
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Feb 14, 2013 • 1h 9min

#14: 4X Games & Civilization. With Soren Johnson

Soren Johnson, the brilliant designer behind Civilization IV, joins the hosts to dive deep into the world of 4X games. They discuss the allure of historical versus space-themed 4X titles and share personal anecdotes about the Civilization series. Key insights include the importance of player agency and the intricacies of turn-based versus real-time strategies. The conversation also touches on persistent endgame issues and inventive solutions to enrich late-game experiences. Finally, they explore the unique challenges of bringing 4X gaming to mobile platforms.
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Feb 6, 2013 • 1h 14min

#13: Jon's New Game - At the Gates

Lucky #13! In this week's episode, our hosts discuss Jon's new game: 'At the Gates,' a 4X strategy game where you play as a barbarian tribe during the fall of Rome. They discuss the background for the game's development, as well as the design thinking that went into many of its features. 'At the Gates' will be available on Kickstarter from February 6th until March 8th, so please check it out!
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Jan 30, 2013 • 1h 10min

#12: CCGs & Dominion. With David Heron

Jon and Dirk are joined by designer David Heron to discuss his work on the Legend of the Five Rings CCG (Collectible Card Game). Along the way, they examine the business side of building a CCG. The discussion then shifts to deckbuilding and drafting games, with a particular focus on Dominion and 7 Wonders and the design flaws that prevent Dirk and David from enjoying them. At the end of the episode Jon teases a big announcement that will be made next week.
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Jan 23, 2013 • 1h 20min

#11: Storytelling & The Walking Dead. With Telltale

Sean Vanaman and Jake Rodkin, both game designers at Telltale Games, delve into the art of storytelling in games like The Walking Dead. They discuss the unique challenges of narrative-driven game design versus traditional formats. The duo shares their collaborative experiences, emphasizing the blend of writing and visual design in crafting emotionally resonant stories. Listeners gain insights into the iterative feedback process and the evolution of adventure games, showcasing the balance between player engagement and innovative gameplay.
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Jan 15, 2013 • 1h 1min

#10: Battle of the Bulge, Updates, and More

An intimate show this week where Jon and Dirk cover a variety of topics ranging from the new Battle of the Bulge iOS game to Jon's recent article contrasting turn-based and real-time games. Dirk also provides an update on the progress of his current game, 'Tomorrow', and our hosts even spend a few minute discussing another project on Kickstarter that they're not exactly enamored with.

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