

#14: 4X Games & Civilization. With Soren Johnson
Feb 14, 2013
Soren Johnson, the brilliant designer behind Civilization IV, joins the hosts to dive deep into the world of 4X games. They discuss the allure of historical versus space-themed 4X titles and share personal anecdotes about the Civilization series. Key insights include the importance of player agency and the intricacies of turn-based versus real-time strategies. The conversation also touches on persistent endgame issues and inventive solutions to enrich late-game experiences. Finally, they explore the unique challenges of bringing 4X gaming to mobile platforms.
Chapters
Books
Transcript
Episode notes
1 2 3 4 5 6 7
Intro
00:00 • 3min
Exploring the 4X Game Landscape
03:25 • 10min
Exploring Player Agency in Strategy Games
13:17 • 3min
Nuances of 4X Gaming: Strategy and Pacing
16:09 • 14min
Endgame Dynamics in 4X Games
29:52 • 33min
Exploring 4X Games in the Mobile Market
01:02:42 • 3min
Convergence of Gaming Platforms and Pricing Strategies
01:05:30 • 4min