The Game Design Round Table

Dirk Knemeyer & David V. Heron
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Jan 8, 2013 • 1h 22min

#9: Journey of a Part-Time Indie. With Jesse Howard

This week Jon and Dirk are joined by Jesse Howard, an academic turned part-time tabletop designer - at age 40. They delve into Jesse's ongoing journey to develop 'Ploy', a promising and innovative abstract card game. The design of Ploy is a very interesting case, as Jesse began with mechanics and only later added theming, which is the opposite approach of our hosts. Along the way, the group explores what they believe to be THE key to game development success.
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Jan 2, 2013 • 1h 7min

#8: End-of-Year Spectacular 2012

In the final episode of 2012, Jon and Dirk hand out the first annual TGDRT Game Design Awards. Our hosts highlight some favorites from past episodes but also share their thoughts on a few newcomers - their Games of the Year might come as a bit of a surprise!Happy New Year everyone, and thanks for being a part of the TGDRT community!
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Dec 27, 2012 • 1h 6min

#7: Experience & Replayability. With Scott Lewis

This week Jon and Dirk are joined by Firaxis designer and programmer Scott Lewis. He comes on the show to jump into a discussion about "experience" games, which target the player's first experience, and replayable games, which are designed to hold up over the long haul. Along the way there's plenty of talk about roguelikes and Spelunky in particular, one of Scott and Jon's favorites. Unfortunately, the quality of Scott's audio is a bit suspect, so we apologize for that.
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Dec 18, 2012 • 1h 34min

#6: Running a Game Company. With Uwe Eickert

This week Dirk and Jon are joined by Uwe Eickert, founder of Academy Games and designer of several acclaimed board games. They discuss a few of Uwe's projects including Conflict of Heroes and 1775. Also covered is how and why he got into the business, the challenges of running a tabletop games company and more!
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Dec 12, 2012 • 1h 9min

#5: Digital vs. Tabletop Game Design

An intimate show this week in which our co-hosts "go commando," as Dirk puts it. We compare and contrast tabletop and digital game design, and dig into the process Dirk went through when creating Tomorrow. The crew dives deep into the "nuts and bolts" of development in this episode - so if you enjoy that sort of peek behind the industry's curtain then you're really in for a treat!
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Dec 3, 2012 • 1h

#4: Storytelling & Crusader Kings 2. With Paradox.

Henrik Fahraeus, a veteran project lead at Paradox Interactive, and Chris King, a talented game designer, share their journey from gamers to game creators. They dive into the art of storytelling in games, particularly within Crusader Kings 2, and how mechanics enhance player immersion. The duo discusses a new Aztec-themed DLC, community reactions, and the evolution of strategy games like Hearts of Iron. They also address the intricacies of player feedback and the challenge of fostering engaging narratives, all while reminiscing about their gaming experiences.
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Nov 27, 2012 • 1h 29min

#3: Trends in Digital & Tabletop Game Design

Bill Abner from Conquistador Games joins Jon and Dirk to talk about trends in digital and tabletop games, as well as his experiences transitioning from gaming media into game development.
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Nov 20, 2012 • 1h 34min

#2: Memory, Innovation and Being an Indie. With Rob Daviau.

Risk: Legacy designer and newly-minted indie game design company owner Rob Daviau joins Dirk and Jon to talk about a wide-range of topics including memory and persistence in games, innovation, and starting your own game company. Spelunky, Stone Age, Lords of Waterdeep, Civilization and other games are discussed.
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Nov 11, 2012 • 45min

#1: Hello World!

The Game Design Round Table launches with hosts Dirk Knemeyer and Jon Shafer talking about their background in gaming and design.

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