The Game Design Round Table

Dirk Knemeyer & David V. Heron
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May 28, 2013 • 1h 11min

#29: Solium Infernum, 'Futbol Strategy' & More

Jon and Dirk finally get around to discussing 'Solium Infernum', a tabletop-digital "hybrid" strategy title where you aim to become the lord of hell. They wheel around and talk about the light worker placement game 'Stone Age' and why it might be a great entry point for casual fans. After our hosts wrap up what they've played with a brief revisiting of 'Command and Colors', Dirk reveals his newest tabletop project, 'Futbol Strategy', and Jon provides an update on 'At the Gates' and his plans to revisit the game's victory conditions and strategic trade-offs.
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May 21, 2013 • 1h 15min

#28: Scoring & Victory

The usual three-man crew discusses - debates, even - the ways in which we win games. The first half of the show is dominated by dissecting the pluses and minuses of victory points, whether they're inherently arbitrary, and if they might even be a sign of lazy design. In the second half our hosts talk specifics, analyzing how victory does (and could) work in 'Tomorrow' and 'At the Gates.'
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May 16, 2013 • 1h 3min

#27: Board Game Design. With Martin Wallace

Dirk (the solo host for this week) sits down with acclaimed game designer Martin Wallace of Tree Frog Games. Martin's star-studded resume includes Railroad Tycoon, A Few Acres of Snow, Waterloo, and the Discworld licensed games.
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May 7, 2013 • 1h 35min

#26: Puzzle Strike, Becoming a Designer, & More

A lengthy episode where Jon and Dirk cover a variety of topics. First, they discuss the superb 'Puzzle Strike', basically "'Dominion' done right." The conversation shifts to 'Magic' and the pluses and minuses of an immense learning curve. Our hosts then provide updates on their ongoing projects, and wrap up the episode with a realistic (some might say sobering) look at what it's like becoming - and being - a game designer.
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Apr 30, 2013 • 1h 4min

#25: Information & Obfuscation

David Heron, Jon and Dirk noodle over the role of information and obfuscation in game design. Why does 'Persona 4' work when the BioWare games do not? And when can hiding info be GOOD for a game?
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Apr 23, 2013 • 1h 29min

#24: Games and the Law. With Dave Fitzgerald

Trademark specialist and actual lawyer-type Dave Fitzgerald joins the show to discuss legal issues relating to games development. Topics covered include the difference between patents, trademarks and copyrights, what you need to set up a company and common mistakes made by developers.
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Apr 18, 2013 • 1h 8min

#23: Magic, Drafting & Updates

Dirk shares his first 'Magic' drafting experience, and why the game and format now has its hooks into him. He and Jon then step back and evaluate the drafting mechanic and ponder whether the reason why it works is BECAUSE of a steep learning curve. They then go on to discuss the recent re-release of 'Age of Empires 2' and 'War of the Roses' before providing brief updates as to what's new with 'At the Gates' and 'Tomorrow'.
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Apr 12, 2013 • 1h 10min

#22: Bioshock Infinite & Plaid Hat Games. With Colby Dauch

The team is joined by Colby Dauch, president of Plaid Hat Games, the developer behind Summoner Wars and the upcoming Bioshock Infinite board game. These games are discussed, as well as the story behind Plaid Hat's founding, Colby's approach to business and design, and whether or not the digital/tabletop convergence is real.
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Apr 4, 2013 • 56min

#21: Free to Play. With David Heron

New occasional co-host David Heron rejoins the show to analyze the impact of Free to Play (F2P) from a business and design perspective. The group discusses the philosophical implications of F2P, along with real life examples that include Banner Saga: Factions, World of Tanks and League of Legends.
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Mar 28, 2013 • 1h 19min

#20: 'Tomorrow', Abnercon Games & Updates

Jon and Dirk are guest-free this week and provide an update on what they've been working on and playing. On the Kickstarter front, 'At the Gates' has wrapped up and 'War Stories' will soon be doing the same. A recent playtest of 'Tomorrow' and Jon's thoughts on a recent version of the game. They also discuss some of the games played at 'Abnercon', including 'The World Cup Game', 'Railroad Tycoon' and 'Mare Nostrum'.

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