
Game Developer Podcast
Find out how video games get made! The official podcast for GameDeveloper.com brings you illuminating conversation and commentary from brilliant people in the video game industry. Hosted by Game Developer publisher Alissa McAloon and editor-in-chief Danielle Riendeau. Music by Mike Meehan. Published monthly.
Latest episodes

Jan 9, 2023 • 39min
#29 - Production, Career Paths, and Community Building with Maxis's Lyndsay Pearson
LYNDSAY PEARSON, VP of franchise creative for THE SIMS at MAXIS joins us to talk about her career spanning 20 years with THE SIMS franchise, touching on lessons learned in QA and PRODUCTION, building games that thrive on COMMUNITY INVOLVEMENT, and advice for people taking their first steps into game development.

Feb 17, 2022 • 48min
#28 - The "Missing Money Problem" with Funding Pro Jason Della Rocca
A hands-on early-stage GAME INVESTMENT GURU in more than 20 independent game studios, game biz vet JASON DELLA ROCCA shares how to PITCH to publishers, venture capitalists, and when you should pitch your project to one or the other (but not necessarily both!).

Dec 16, 2021 • 49min
#27 - Bringing NPCs To Life With Naughty Dog's Bryan Collinsworth
BRYAN COLLINSWORTH, game designer at THE LAST OF US PART II developer NAUGHTY DOG, joins us to chat about his philosophies on GAME DESIGN, and how he helped bring outstanding performances to NPC allies in TLOUII.

Nov 17, 2021 • 48min
#26 - Puzzles, Collab'ing, and Creativity with Chicory's Greg Lobanov
On GDC Podcast episode 26 we have INDIE MAVERICK GREG LOBANOV, writer and director on the fantastic IGF finalist CHICORY: A COLORFUL TALE. He talks about making Chicory, PUZZLE DESIGN, and bringing CREATIVITY out of players.

Oct 21, 2021 • 58min
#25 - Writing Disco Elysium with ZA/UM's Justin Keenan
JUSTIN KEENAN, writer and narrative designer on ZA/UM's instant classic DISCO ELYSIUM talks about writing interesting characters, choice design, and the team writing process at ZA/UM.

Sep 15, 2021 • 50min
#24 - Super Practical Indie Game Marketing with Chris Zukowski
Indie game marketing consultant CHRIS ZUKOWSKI joins us to offer practical tips when MARKETING YOUR INDIE GAME. We talk about EMAIL MARKETING, super effective STEAM PAGES, building your game's COMMUNITY, and more.

Aug 19, 2021 • 1h 3min
#23 - Strategy Game Hustle and Diversity Overhaul with Mohawk Games
We're joined by game industry power couple SOREN and LEYLA JOHNSON of MOHAWK GAMES who share their experiences in developing and releasing strategy games like OFFWORLD TRADING COMPANY and the new Civilization-meets-Crusader Kings strategy game OLD WORLD. The pair also get candid about DIVERSIFYING their (formerly) homogenous studio.

Jul 28, 2021 • 55min
#22 - Spelunky, Indie Life, and Finding Success with Derek Yu
On GDC Podcast episode 22 we welcome SPELUNKY developer DEREK YU. We chat about the development and design of his fantastic SPELUNKY games, how INDIE GAME DEVELOPMENT has changed over the years, and how game development is an EXPLORATION OF IDEAS.

Jun 23, 2021 • 60min
#21 - Academia and the Black experience in Games with Prof. Lindsay Grace
LINDSAY GRACE is Knight Chair in Interactive Media and an associate professor at the University of Miami School of Communication. He joins us to chat about GAMES AND ACADEMIA, games with SOCIAL IMPACT, and the BLACK EXPERIENCE in game development.

May 26, 2021 • 1h 3min
#20 - Bugsnax, and Making Weird Games with Young Horses' Phil Tibitoski
PHIL TIBITOSKI, the TWO-ARMED president of OCTODAD and BUGSNAX developer Young Horses joins us to talk about making wonderfully WEIRD video games, the dev process at Young Horses, PRICING YOUR INDIE GAME in today's market, and what it was like pitching a WILD GAME like Bugsnax to PlayStation.