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Game Developer Podcast

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Jun 27, 2025 • 1h 2min

#49 - Mike Bithell’s Journey From Auteur To Studio Boss

This week on the Game Developer Podcast we quiz Bithell Games CEO and Disney TRON: Catalyst creative director Mike Bithell about his journey from small-time indie to head of a successful game development studio. In this episode, Mike breaks down his creative influences and leadership lessons from over a decade of making commercial games, and what his experience means for developers trying to survive the economic turbulence of 2025. The Game Developer podcast is a bi-weekly podcast chronicling the triumphs, catastrophes, and everything in between of game development, sharing lessons and strategies fellow developers can use to hone their craft. Follow Game Developer on Bluesky and LinkedIn! Bluesky: https://bsky.app/profile/gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial. Learn more about Bithell Games: https://www.bithellgames.com/ Music By: Mike Meehan Edited By: Pierre Landriau
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Nov 27, 2024 • 59min

#48 - Snapping Your Career into Place with Ben Brode

In this episode fresh from the GDC Showcase archives, Bryant sits down with Ben Brode, Chief Development Officer at Second Dinner (Marvel Snap) to discuss the importance of expertise in your own game, exploring the limits of your design space, striking the balance between "functional" and "understandable," thinking like a game designer, and much more. Learn More about GDC: https://gdconf.com/?_mc=hsad_gdcsf_gamdev_le_x_x_2025 Similar Talks @ GDC 2025: https://gdconf.com/conference/game-design?_mc=hsad_gdcsf_gamdev_le_x_x_2025 More From Ben Brode: https://www.youtube.com/watch?v=HjhsY2Zuo-c
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Sep 28, 2024 • 58min

Carving out a Creative Career with Deborah Chantson

Deborah Chantson, a Writer and Narrative Designer at Sticky Brain Studios Inc., shares her impressive journey through games, TV, and interactive media. She discusses her evolution from aspiring soap opera writer to crafting engaging narratives for children. The conversation highlights the artistry behind her upcoming game, Rooster, featuring unique gameplay mechanics. Chantson emphasizes the need for collaboration between TV and gaming narratives while balancing creativity with everyday responsibilities, revealing how varied experiences enhance her storytelling skills.
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Aug 23, 2024 • 54min

#46 - Preserving the Past With Charles Cecil

Danielle sits down with legendary adventure game designer Charles Cecil, cofounder of Revolution Software, to discuss the upcoming remake of Broken Sword - Shadow of the Templars, the difference between classic and modern adventure gamers, the infamous "goat puzzle," finding that hint system sweet spot, and a lot more. Learn more about GDC Showcase: https://showcase.gdconf.com/ Check out Broken Sword - Shadow of the Templars: Reforged on Steam: https://store.steampowered.com/app/2544110/Broken_Sword__Shadow_of_the_Templars_Reforged/
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Jul 26, 2024 • 1h

#45 - On the Unionization Frontlines with Autumn Mitchell, Emma Kinema and Chris Lusco

Hot off the heels of major unionization wins at Blizzard Entertainment and Bethesda Game Studios, Senior Editor Bryant Francis is joined by Emma Kinema of the CWA, as well as Autumn Mitchell and Chris Lusco of Bethesda Softworks, to discuss the ongoing surge of organizational efforts sweeping the video game industry. Read more about the new unions at Blizzard and Bethesda: https://www.gamedeveloper.com/production/over-500-blizzard-entertainment-workers-form-wall-to-wall-union SAG-AFTRA performers call strike against major game studios over AI: https://www.gamedeveloper.com/production/sag-aftra-authorizes-video-game-actor-strike-over-ai Read Bryant's piece on Project 2025 and its potential impact on game developers: https://www.gamedeveloper.com/business/how-will-project-2025-impact-game-developers-
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Jun 12, 2024 • 59min

#44 - Be like Obsidian: Key Takeaways from Summer Game Fest 2024

With Summer Game Fest 2024 and its commingling events safely behind us, it’s finally time for everyone’s favorite part of video game announcement season: the post-show analysis! Danielle is joined by Senior Editor Bryant Francis and News Editor Chris Kerr for an in-depth discussion of everything that Sony, Microsoft and Geoff Keighley brought to the table, as well as our favorites from Day of the Devs and a few choice words on raw incompetence. Read Phil Spencer's controversial defense of Xbox layoffs: https://www.gamedeveloper.com/business/phil-spencer-deems-xbox-layoffs-very-hard-but-needed-for-sustainable-business- Scope the rest of our SGF 2024 coverage: https://www.gamedeveloper.com/keyword/summer-game-fest Get the latest from our newsletter: https://gd-resources.gamedeveloper.com/free/w_gamf01/prgm.cgi
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May 15, 2024 • 38min

#43 - Behind the GDC Scenes With Beth Elderkin and Sam Warnke

Danielle is joined by GDC Content Marketing Manager Beth Elderkin and Conference Producer Sam Warnke to discuss the secret, year-round work that goes into orchestrating everyone's favorite developer-focused conference. Follow us on TikTok: https://www.tiktok.com/@official_gdc Check us out on Twitter: https://twitter.com/Official_GDC
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Apr 24, 2024 • 1h 29min

# 42 - What to do about Game Engines with Rez Graham and Bryant Francis

Rez Graham and Bryant Francis discuss Unity's controversial runtime fee, rebuilding trust in the developer community, indie game engine development pros and cons, navigating challenges in game development, industry priorities for employee well-being, the importance of practical experience in the game development field, and the significance of constraints in innovative game development.
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Mar 13, 2024 • 59min

#41 - Road to the IGF 2024 With Joel Couture

Danielle is joined by veteran indie beat journalist Joel Couture to discuss his annual "Road to the IGF" series. With every 2024 Independent Games Festival finalist interviewed, which conversations stick out the most? And how can you, our beloved developers, best prepare for an interview? Find out!! Complete Road to the IGF coverage can be found at https://www.gamedeveloper.com/keyword/road-to-the-igf Find Joel at https://twitter.com/Joel_Couture Learn about the IGF at https://igf.com/ Discover the rest of GDC 2024 at https://gdconf.com/
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Feb 21, 2024 • 55min

#40 - Accessibility and Fancy Footwork With GLYDR's John Warren

Danielle is joined by John Warren, CMO of hardware startup GLYDR, to discuss accessibility in video games, GLYDR's new foot-based controller, the hardware Kickstarter meta, filming fake VR accidents with your wife, weathering a tumultuous industry, and of course, Peanut Butter the Speedrunning Dog. For more on GLYDR, check out http://www.feetlegal.com/ Submit a post to the Game Developer Blog at https://reg.gdconf.com/blog-submission And GDC 2024 is just around the corner; March 18-22! https://gdconf.com/

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