

Into the Depths: The Music of Mutazione - Part 2
5 snips Dec 11, 2020
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33
Introduction
00:00 • 2min
Into the Depths the Music of Mutasione
01:53 • 4min
The Music System in the Game Withtasione
05:40 • 43sec
The Concepts of Mutation
06:24 • 58sec
Alessandra, Do You Remember Being Rored Into This Idea?
07:21 • 6min
The Beginnings of a Microbe Music System
12:52 • 3min
Synthesized Instruments - The Beginnings of a Different Mood
16:17 • 6min
The First Test Bill
21:59 • 4min
The Plants, the Plants and the Ora
26:16 • 3min
Ghosts of Plants
28:54 • 48sec
Plants - The Life Cycle of a Plant
29:42 • 6min
The Seven Moody Scales in Music Theory
35:22 • 1min
The Harmonic Harmony of the Panatonic Scale
36:44 • 2min
Euphoria - The Three Major Flavors
38:45 • 2min
The Somby Surf Feel
40:39 • 2min
What Is the Difference Between Pacific and Other Worldly?
42:19 • 3min
Wonderless - A Soundscape of Wonderlast in Full Bloom
45:19 • 4min
How Random Should Procedural Music Be?
49:46 • 2min
Music for Airports - A Piece of Ambient Music
52:16 • 5min
The Orgame Should Be Organic, but It's Not Stardew Valley
57:21 • 3min
How to Make a Simulator Work for a Gamer
01:00:26 • 2min
Is It a Game or a Music System?
01:02:01 • 3min
Composing Music - How Did Your Composition Style Change?
01:05:03 • 6min
How Much Control Do You Really Need and Want?
01:10:51 • 4min
Unity Audio Mixer
01:15:04 • 2min
The Tools for Making Games Have Changed a Lot
01:17:08 • 4min
Scraping Pacific, for Example?
01:20:51 • 3min
What Are the Mageeclips?
01:23:34 • 3min
Longer Clips in the Garden
01:26:18 • 4min
Playing Megaclipts in the Garden Mode
01:30:46 • 2min
Game Review - Garden Mode
01:33:11 • 3min
Garden Mode - A New Tool for Developer Tools
01:36:27 • 5min
The Musicality of the Game
01:41:03 • 4min