
Into the Depths: The Music of Mutazione - Part 2
Eggplant: The Secret Lives of Games
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The Tools for Making Games Have Changed a Lot
In the final years two thousand 17, 18 and 19, a huge amount of time was just kind of creating this audio pipe line to export our or code and audio from or repository into the main game. And there was something nice about having all the audio e natively in unity. Meant that alessandro could just do all his work within unity, rather than having to like juggle multiple programmes. But ye, if i could go back in time, we would probably use f mad or wis whic, which would save us a lot of heartaches. I think making lots of small games is really good practice before you make a big game,. Rather than learning your hard lessons
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