Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28
Introduction
00:00 • 2min
Zack's Art in London
01:41 • 6min
The Five Minute World Record Speedrun
07:25 • 3min
How to Get a Run That Doesn't Have Many Lava Falls
10:54 • 5min
The Boss Fight Series
15:54 • 3min
The Shadow of the Classes
19:00 • 5min
Derek's Game Design Book
23:51 • 3min
How to Make Difficult Games
26:31 • 2min
The Difficulty of Disability Activists
28:39 • 5min
How to Finish Making Games
33:59 • 2min
The Importance of Finishing Games
35:46 • 3min
Derek's Prototyping Process
38:29 • 2min
The Importance of Reusing Bits of Design Wisdom
40:26 • 4min
The Importance of Andy Hall
44:08 • 5min
The Headjet Avoids Dark Levels
48:51 • 1min
The Importance of Roguelikes in Game Design
50:19 • 3min
The Simple Way to Implement AI Algorithms
53:25 • 6min
How to Play Splunkies Daily
59:14 • 2min
The Role of Daily Challenges in Video Games
01:01:32 • 5min
The Importance of Glitches in a Game
01:06:42 • 1min
The Importance of Version Control in Teaching
01:08:08 • 2min
Shadow of the Colossus: A Subtractive Design Philosophy
01:09:54 • 2min
The Tunnel Man and the Ghost
01:11:53 • 4min
Spunky: A Daily Run
01:15:48 • 2min
Spelunky: A Game That Stands the Test
01:17:44 • 2min
How to Kill a Mummy With a Sticky Bomb
01:19:47 • 4min
The Black Market Bomb
01:23:41 • 2min
How to Make Cool Things
01:25:41 • 2min