
16: The Spelunky Book Club
Eggplant: The Secret Lives of Games
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Derek's Game Design Book
Andy: I think it's one of the best game design books out there. Even if you're not going to make a roguelike game or a spelunky like game, just reading in depth about a particular example with someone who has good taste and who's articulate is so useful. Do you, I'm curious to assign the whole book to your students or are you more talking about do you like pull out specific bits of it to work with specific specific bits? Andy: Yeah. Just kind of a final contextualization. So I think historians will definitely find this book useful in decades to come about what did it mean? What was it like developing independent games in this era in this
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