Reading D&D Aloud

Is this the Best RPG Book of All Time? Ep. 62

Jul 21, 2025
Richard Dansky, a renowned writer and narrative designer known for his work on Wraith: The Oblivion, joins Lou Prosperi, developer of the classic Earthdawn RPG. They delve into the profound emotional weight of 'Charnel Houses of Europe: The Shoah,' exploring its unsettling integration of Holocaust history and RPG storytelling. The conversation touches on the responsibility of creators in portraying sensitive subjects, the evolution of narratives in tabletop games, and the artistic depth of RPGs. Personal anecdotes enrich their insights into crafting impactful stories.
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ANECDOTE

Dansky's Creation Journey

  • Richard Dansky shared the story of creating Charnel Houses of Europe amid controversy and deep personal responsibility.
  • He received crucial support, including a powerful encouragement call from Harlan Ellison.
INSIGHT

Roleplay Games Tackle Serious Stories

  • Lou Prosperi initially opposed a Holocaust RPG book but later recognized RPGs can handle serious topics effectively.
  • Janet Berliner's phrase "tell them where they'll hear it" emphasized the importance of medium in storytelling.
INSIGHT

RPGs as Safe Emotional Tools

  • RPGs provide a safe, experimental space for players to explore and process deep personal tragedies.
  • Wraith helped many players work through difficult issues and understand their identities.
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