Richard Dansky, a renowned writer and narrative designer known for his work on Wraith: The Oblivion, joins Lou Prosperi, developer of the classic Earthdawn RPG. They delve into the profound emotional weight of 'Charnel Houses of Europe: The Shoah,' exploring its unsettling integration of Holocaust history and RPG storytelling. The conversation touches on the responsibility of creators in portraying sensitive subjects, the evolution of narratives in tabletop games, and the artistic depth of RPGs. Personal anecdotes enrich their insights into crafting impactful stories.