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Is this the Best RPG Book of All Time? Ep. 62

Reading D&D Aloud

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Exploring Boundaries in RPG Storytelling

This chapter reflects on the appropriateness of serious historical topics, like the Holocaust, in role-playing games, particularly focusing on the 90s controversy surrounding the 'Wraith' book by White Wolf. The discussion emphasizes how RPGs can serve as tools for profound storytelling and personal reflection, allowing players to navigate complex emotions tied to historical events. Through personal narratives and collaborative game development experiences, the speakers explore the responsibility of creators in handling sensitive subjects, highlighting the emotional connections and impacts these games can have on individuals.

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