Reading D&D Aloud

Ben Riggs
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Aug 5, 2025 • 1h 1min

Is WotC Mucking this Up? Ep. 64

Is Wizards messing this up? We discuss with two titans of the TTRPG industry! First up, David M. Ewalt – journalist, editor, and author of the engaging and wonderful Of Dice and Men. He is currently the editor in chief of Scientific American, which may make him the most prestigious personage I’ve ever had on this podcast. He is also the author of Defying Reality: The Inside Story of the Virtual Reality Revolution and has worked at Forbes and the Wall Street Journal. Welcome David!  And then there’s Sean McCoy, the creative whirlwind behind Mothership, the award-winning sci-fi horror RPG that has taken the RPG scene by storm. Mothership is tense, terrifying, totally unforgettable, and yet somehow rules light! He is without a doubt a hot shot of 21st century game design, and he’s a real “get” for the podcast. Welcome Sean! Support the podcast and get extra content on Patreon here!
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Jul 28, 2025 • 56min

OSR Secrets Revealed! Ep. 63

This week, we go deep into the Old School Revolution with Old School Essentials creator Gavin Norman and Josh McCrowell of His Majesty the Worm! Gavin Norman is the mind behind some of the most exciting work in the modern OSR scene. He is best known for Old-School Essentials, the gold standard for clean, accessible retro-gaming rules that have brought thousands of new players into old-school play. His work doesn’t just celebrate the roots of tabletop RPGs—it refines them, making them sing with clarity and style. If you’ve ever cracked open an OSE book, you know exactly what I mean: sharp design, killer layout, and an unwavering love for the game. Gavin Norman is, simply put, one of the defining voices of today’s old-school revolution. Josh McCrowell is the creator of His Majesty the Worm—a deeply weird, beautiful, and melancholy dungeon crawler that uses tarot cards as its core mechanic. It’s also up for an ENNIE this year! Josh is also one of the brains behind Knock Magazine, that gloriously chaotic love letter to the DIY RPG scene, packed with ideas, art, and inspiration. His work blends creativity with a genuine sense of wonder. Josh McCrowell is a designer who reminds us that the dungeon isn’t just for killing monsters—it’s for exploring what it means to be alive. Find Gavin's work on OSE here! https://www.exaltedfuneral.com/pages/old-school-essentials Acquire Josh's brilliant game here: https://www.hismajestytheworm.games/#h.mvmqxy70j0s9 Ben's Gen Con seminar this year is entitled "Solving the Mysteries of the D&B Business." He's interviewed dozens of former and current WotC employees, and has real answers to questions we all have about the game. Why do extensive promotion of a virtual tabletop for D&D, Sigil, and then give it no marketing at rollout and kill it a month later? Why has there been an exodus of staff from the company? Why, after a golden age during the game’s 5th edition, has Wizards struggled to find traction since the debut of 2025 D&D? These questions and more Ben will attempt to answer in his sold-out Gen Con seminar! Given demand, Ben is going to livestream a rehearsal of the show on Zoom on Tuesday, July 29th, at 9 PM EST/ 6 PM PST. But the only way you can listen is by being a Patreon subscriber! It's only $3 a month. Click here to join now! https://www.patreon.com/user?u=121641556&utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink  
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Jul 21, 2025 • 1h 9min

Is this the Best RPG Book of All Time? Ep. 62

Richard Dansky, a renowned writer and narrative designer known for his work on Wraith: The Oblivion, joins Lou Prosperi, developer of the classic Earthdawn RPG. They delve into the profound emotional weight of 'Charnel Houses of Europe: The Shoah,' exploring its unsettling integration of Holocaust history and RPG storytelling. The conversation touches on the responsibility of creators in portraying sensitive subjects, the evolution of narratives in tabletop games, and the artistic depth of RPGs. Personal anecdotes enrich their insights into crafting impactful stories.
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Jul 13, 2025 • 1h 1min

D&D Designer Meets the Questing Beast! Ep. 61

Ben Milton, a prominent game designer and YouTube content creator known for his work in the Old-School Renaissance, teams up with Steve Winter, a legendary D&D designer who helped shape the game's evolution over decades. They dive into the creative journey of RPG design, discussing the importance of random tables and collaboration. The allure of dungeons is explored, along with innovations and personal anecdotes from their gaming experiences. Their conversation highlights the vibrant landscape of independent game design while emphasizing player engagement techniques.
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5 snips
Jul 7, 2025 • 59min

A Conclave of RPG Historians- Ep. 60

Join RPG historians Jon Peterson and Shannon Appelcline as they dive into the rich tapestry of role-playing games. They reflect on the social significance of gaming, especially during the pandemic, and speculate about D&D's digital future amid industry shifts. The conversation also tackles the potential and pitfalls of AI in tabletop gaming, and the dominance of D&D in the RPG market. With personal stories and historical insights, Peterson and Appelcline illuminate the past and future of this beloved genre.
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Jun 30, 2025 • 1h 8min

Legendary RPG Designer Breaks Media Silence- Ep. 59

I can't believe I got these two on the show together! First, Kevin Crawford is a TTRPG design legend. My favorites from his work are Stars Without Number, and Worlds Without Number, both of which have been tremendously successful and influential as paragons of sleek game design and peerless GM tools. Stars was what I ran during the pandemic, and Worlds I read, and since the birth of my son, I read about one RPG every six months, but I had to put Worlds in that rotation just to see what Kevin did in it. To give just a taste of Kevin’s influence, Blades in the Dark creator John Harper said that the origin of Blades in the Dark was a Stars Without Number campaign. And Blades, which is itself an epochal piece of design, birthed an entire universe of games using its system.  Second, we have D&D icon Steve Winter. It is possible that Steve has the longest D&D career of anyone in the history of the game. He began working on D&D back at TSR in downtown Lake Geneva, and once even broke into the offices by climbing in a second storey window. He was a vital voice on 2nd edition AD&D. He was one of the first people to work on 3rd edition D&D, even though that project then passed on to other hands, and he followed D&D from Wisconsin to Renton, Washington where he continued to produce work for D&D through 5th edition. Check out Kevin's work here! On July 15th, Patrons of our pod will get a special treat! We will be doing a book club on Shoah for Wraith: The Oblivion. The conversation will include the book's developer, Richard Dansky, and Earthdawn developer Lou Prosperi. Patrons can participate live, and even ask questions! If that sounds good, hie thee forth to our Patreon to subscribe!    
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Jun 23, 2025 • 1h 1min

Did this guy save Dungeons & Dragons? Ep 58

In this conversation, Ryan Dancey, former executive at Wizards of the Coast and architect of the Open Gaming License, discusses his pivotal role in revitalizing Dungeons & Dragons. He shares anecdotes from the game's transition from TSR, emphasizing the balance between creativity and business strategy. Ryan also reflects on the explosive growth of tabletop RPGs, including the impact of live play and crowdfunding. Additionally, he humorously recounts his last day at Wizards, coinciding with significant historical events.
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Jun 16, 2025 • 59min

Commander Shephard in Ravenloft Ep. 57

The theme of today’s conversation is Ravenloft, but I don’t know think that’s the best place to actually start introducing my three guests. Instead, I am going to say that I have a very addictive personality. I play one video game about every three years. But one of the video games I have played is MASS EFFECT, and with us today is the accomplished Canadian voice actor, the voice of Commander Shephard, and probably the most real-world famous person I will ever have on this podcast, Mark Meer! Another one of the video games I’ve played is SKYRIM, and with me today is the lead designer of SKYRIM, a game which generated more income in its first week than TSR did in its best year, the co-creator of RAVENLOFT and lead author of the 1990 RAVENLOFT Boxed Set, Bruce Nesmith! Last but not least, we have author of the Ravenloft novel, KNIGHT OF THE BLACK ROSE, editor of more books than I can list, alumni of TSR and Chaosium, James Lowder. You can play D&D in a castle with Mark Meer by clicking here!  Check out Bruce Nesmith's LitRPG, GLORY SEEKER, here! Fear the sanity-blasting secrets contained within the eldritch auction that was THE DAGON COLLECTION, featuring Jim Lowder! Uncover its secrets here!    
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Jun 9, 2025 • 58min

Are Hexcrawls the Adventure's Final Form? with Jacob Hurst & WF Smith Ep. 56

Are hexcrawls the adventure's final form? We discuss that very question with two of the premier purveyors of the hexcrawl format in the 21st century: Jacob Hurst & WF Smith, aka Prismatic Wasteland. Jacob is one of the brilliant minds behind The Dark of Hot Springs Island, a hexcrawl of evil elves, interdimensional drug dealers, and beached whales. Smith is the lead designer or Barkeep on the Borderlands, a pubcrawl pointcrawl that is equal parts 1st edition homage, wine-soaked bachelorette party, and Terry Pratchett.   Ben interviewed 2nd ed designer Zeb Cook in Hugh Hefner's suite at Gary Con and there's video! You NEED to see this! And the only way you are going to get access to this amazing interview is by subscribing to our Patreon. It's only $3 a month! Click here! Above image courtesy Prismatic Wasteland. 
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Jun 1, 2025 • 58min

Are TTRPG Creators Geniuses? with Stephen Radney-Macfarland Ep. 55

I have interviewed bestselling authors, Ivy League professors, and comic creators whose work has gone on to generate billions at the box office.  But as a class, TTRPG professionals seem to be the smartest people I regularly talk to. I discuss this and other fascinating points this week with Stephen Radney-Macfarland, a designer with a TTRPG resume longer than my arm.  Ben interviewed 2nd ed designer Zeb Cook in Hugh Hefner's suite at Gary Con and there's video! You NEED to see this! And the only way you are going to get access to this amazing interview is by subscribing to our Patreon. It's only $3 a month! Click here: https://www.patreon.com/user?u=121641...    

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