
Reading D&D Aloud Are these the most influential RPG designers of all time? A conversation with Jonathan Tweet, Meguey Baker, & Vincent Baker: Ep 84
Jan 18, 2026
Join game design legends Jonathan Tweet, Meguey Baker, and Vincent Baker in an insightful discussion about their groundbreaking contributions to RPGs. Jonathan, the mastermind behind D&D 3rd Edition, reflects on the design intent of impactful games. Meg and Vincent share their experiences in creating narrative-focused titles and the significance of collaborative storytelling. They delve into the influence of Ars Magica, explore the intricacies of character flaws, and discuss the evolution of Apocalypse World. It's a vibrant conversation full of nostalgia and fresh perspectives!
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Design Games For A Single Strong Purpose
- Designers intentionally build games to serve distinct purposes rather than make one game that does everything well.
- Ars Magica, Over the Edge, and Apocalypse World each focus on a specific play experience to excel at that mode.
Fan Mail Turned Into Design Lesson
- Vincent recounted sending Jonathan fan mail about Ars Magica after writing Kill Puppies for Satan.
- Jonathan replied and pointed out designing games on purpose, which taught Vincent intentional design.
Make Rolls Do More Work
- Make each die roll produce meaningful outcomes to speed play and increase drama.
- Apocalypse World and Jonathan's later designs pack more consequences into single rolls to keep pace and interest.

