

Designer Notes 23: Sid Meier - Part 1
Oct 25, 2016
Soren Johnson interviews legendary game designer Sid Meier. They discuss using the Ayatollah Khomeini as an enemy, how Strike Eagle differentiated itself from Flight Simulator, and why the torpedo doesn’t go where the player aims it in Silent Spring.
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9
Introduction
00:00 • 3min
Early Experiences with Arcade Games
02:56 • 22min
Challenges with Memory and Ads for Salinsurial
25:12 • 2min
An Unique Advertisement and the Influence of Electronic Arts
26:57 • 2min
Creating Silent Service: The Mechanics of Submarine Combat
28:42 • 9min
Early Days of Game Development and Industry Evolution
38:05 • 2min
The Limitless Possibilities of Gaming
40:10 • 17min
Ship Battles and AI Design
57:09 • 19min
Death and Aging Mechanics
01:15:58 • 9min