
Designer Notes 23: Sid Meier - Part 1
Designer Notes
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Ship Battles and AI Design
They discuss the ship battles in the game and how the AI opponent is designed. They talk about the different difficulty levels, the AI's reaction to the player's movements, and the asymmetry built into the battles. They also mention the limitations of the AI and the importance of creating a solid AI that the player can learn and improve against.
Transcript
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