
Designer Notes 23: Sid Meier - Part 1
Designer Notes
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Early Experiences with Arcade Games
In this chapter, they discuss their background in programming and systems analysis before they were exposed to arcade games. They mention working on a retail cash register application and interacting with programmers. They then talk about how Space Invaders was a turning point for them, as it created an emotional experience with its immersive gameplay and effective sounds.
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