Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
Introduction
00:00 • 4min
The Introo, Tina, Was That Your First Job in the Game Industry?
03:34 • 2min
I've Been a Producer Since 2013, 2014
05:08 • 2min
The Wild Grains Podcast - Should We Talk About Our Backlogs?
07:34 • 4min
Playing the Video Game Canon
11:11 • 3min
Yakuza Zero
13:41 • 5min
Live Games Are Just Like a Whole New Beast
18:32 • 2min
I'm Ye Yet, I'll Play My Game at Work Everyday
20:17 • 1min
I've Never Played a Franchise, but I Want to Play One Day
21:47 • 2min
The Greatest Game Ever Happened to My Back Log
23:54 • 3min
The Outer Wilds Game Review
26:47 • 5min
The Ship Year for Infinite Warfare
31:22 • 1min
Blue Land Game Bread Review
32:49 • 4min
Play Testing Is Key in Game Development
36:35 • 2min
Playing Testit for Titanfall - What's the Difference?
38:38 • 2min
Project Management and Scheduling
40:13 • 2min
Game Development
42:41 • 2min
What Makes a Multi Player Game?
44:35 • 2min
The Deadline Can't Move, Right?
46:44 • 3min
Is It True That a Game Isn't Going to Kick Ass?
49:39 • 2min
Gamef Production Is a Great Way to Dabble in Game Development
51:52 • 3min
The Bastis on Apple Pi Casts
55:11 • 4min