Chapters 
 Transcript 
 Episode notes 
 1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18  19  20  21  22 
 Introduction 
 00:00 • 4min 
 The Introo, Tina, Was That Your First Job in the Game Industry? 
 03:34 • 2min 
 I've Been a Producer Since 2013, 2014 
 05:08 • 2min 
 The Wild Grains Podcast - Should We Talk About Our Backlogs? 
 07:34 • 4min 
 Playing the Video Game Canon 
 11:11 • 3min 
 Yakuza Zero 
 13:41 • 5min 
 Live Games Are Just Like a Whole New Beast 
 18:32 • 2min 
 I'm Ye Yet, I'll Play My Game at Work Everyday 
 20:17 • 1min 
 I've Never Played a Franchise, but I Want to Play One Day 
 21:47 • 2min 
 The Greatest Game Ever Happened to My Back Log 
 23:54 • 3min 
 The Outer Wilds Game Review 
 26:47 • 5min 
 The Ship Year for Infinite Warfare 
 31:22 • 1min 
 Blue Land Game Bread Review 
 32:49 • 4min 
 Play Testing Is Key in Game Development 
 36:35 • 2min 
 Playing Testit for Titanfall - What's the Difference? 
 38:38 • 2min 
 Project Management and Scheduling 
 40:13 • 2min 
 Game Development 
 42:41 • 2min 
 What Makes a Multi Player Game? 
 44:35 • 2min 
 The Deadline Can't Move, Right? 
 46:44 • 3min 
 Is It True That a Game Isn't Going to Kick Ass? 
 49:39 • 2min 
 Gamef Production Is a Great Way to Dabble in Game Development 
 51:52 • 3min 
 The Bastis on Apple Pi Casts 
 55:11 • 4min 


