The Besties

Tackling the Backlog with Tina Sanchez

Jul 22, 2022
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Episode notes
1
Introduction
00:00 • 4min
2
The Introo, Tina, Was That Your First Job in the Game Industry?
03:34 • 2min
3
I've Been a Producer Since 2013, 2014
05:08 • 2min
4
The Wild Grains Podcast - Should We Talk About Our Backlogs?
07:34 • 4min
5
Playing the Video Game Canon
11:11 • 3min
6
Yakuza Zero
13:41 • 5min
7
Live Games Are Just Like a Whole New Beast
18:32 • 2min
8
I'm Ye Yet, I'll Play My Game at Work Everyday
20:17 • 1min
9
I've Never Played a Franchise, but I Want to Play One Day
21:47 • 2min
10
The Greatest Game Ever Happened to My Back Log
23:54 • 3min
11
The Outer Wilds Game Review
26:47 • 5min
12
The Ship Year for Infinite Warfare
31:22 • 1min
13
Blue Land Game Bread Review
32:49 • 4min
14
Play Testing Is Key in Game Development
36:35 • 2min
15
Playing Testit for Titanfall - What's the Difference?
38:38 • 2min
16
Project Management and Scheduling
40:13 • 2min
17
Game Development
42:41 • 2min
18
What Makes a Multi Player Game?
44:35 • 2min
19
The Deadline Can't Move, Right?
46:44 • 3min
20
Is It True That a Game Isn't Going to Kick Ass?
49:39 • 2min
21
Gamef Production Is a Great Way to Dabble in Game Development
51:52 • 3min
22
The Bastis on Apple Pi Casts
55:11 • 4min